My Procedural Road, *Final* pg. 8

Started by FrankB, March 08, 2011, 06:26:38 AM

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Tangled-Universe

Great work Frank. Like the hot atmosphere and sense of scale.
I haven't much to add to your to do list except maybe for reducing the coverage of the white stripes a bit as they are very white. Perhaps a bit of breakup/cracking would be nice too.


Henry Blewer

I really like the tar filler for the pavement cracks. Nice touch!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Walli

very nice! The white stripes are bit broad for my taste, but thats not a real issue. The only point that really jumps into my eyes and "screams: rendering, not real!" is the car (metallic shader).

I am looking orward to the final!

choronr

Frank, this is super! Ironically, I started a project similar to this; car, road and a gas station ...fun stuff.

FrankB

thanks guys :)

@Walli: right. I made a few changes, let's see if that's better. (still rendering)
@Bob: no wonder! I took the photo you have posted in another thread (or in this one?) as an inspiration to make a scene with a straight road in a desert / canyon setting, with dry plants and all that kind of stuff. Looking forward to seeing your version!

Cheers,
Frank

FrankB

possibly my final. ... unless you have some more ideas that motivate me ;)

Cheers,
Frank

choronr

Wow! Just like at home ...you're firing my creative juices.

FrankB

Quote from: choronr on March 15, 2011, 02:49:35 PM
Wow! Just like at home ..

Bob, this was the best thing you could have said. Thank you!


Oshyan

Really stunning work Frank, quite realistic. The shading on the car isn't up to the realism of the rest of the scene unfortunately, but I'm not sure how much you can do about that. How many polies is the car model? And am I to understand from the Facebook post that you'll be sharing this soon? ;D

- Oshyan

Gannaingh


Dune

Very nice scene, Frank. But... I liked the old car better, as this one seems to be made of water. A bit more reflection on the white one would do, IMO. And I think the verges shouldn't 'bulge up' like they do here. There are also some white spots/artifacts, and the light (on my monitor that is) is very bright/hard. Not to degrade your final render, but that's my honest opinion.

Walli

very nice final !
But the car still gives this render away as CG ;-)

FrankB

So it seems that it's not easy to meet everyone's expectations with this render :)

Here is what I thought when making some of these picture elements.
1 - the bulding verges. I've seen them look like this more than once. This happens when you put a layer of tar on a sandy underground, and over time, the road starts to sink in a little. Undergrowth from the sides contributes to making the verges swell and eventually even burst open. Maybe I've overdone it slightly here, but not much.
2 - The car. So what's wrong with the car? I think it looks quite realistic. Now the car is black and has a shiny surface - just like my own car. Because the sun is shining from the front, you see a lot of reflection on the hood, and because of the angle camera/car, you primarily see reflections of the landscape on the car's side. I don't know how many poly this car has, but it's a 100MB plus object and it looks quite detailed, at least from this distance. Don't get me wrong, I'm taking all your critics about the car serious, but I'm not getting it. Can you be a little bit more specific on what it is that makes the car look cg for you?
3 - The lighting: it is harsh, that's true. But it's also quite photo-realistic if you ask me. I swear with my camera, if I were to take this shot, the sky would be completely white. I would see even less detail in the shadows. But I can also render another version of this with a sunset theme, no problem. This picture renders in 2:22 at Full HD.

Thank you all! You're good guys, challenging me further :)

Cheers,
Frank


Kadri

#104

Very nice TG2 road you made here Frank!
It is really stunning what you guys make here :)

I think the car isn't so much important for me as so far this thread goes.

But What you said made me think  about the image(the car mostly).
I thought too that the car is a little too CGI looking.
But after your post i searched for black cars on Google (be carefull there are CGI ones too i think).
And they don't look quite like the one here(of course there are too many conditions for such a comparison ).

We know that this is a render that is one of the factors maybe!

The anti aliasing on the front window and the harsh look on the upper side mostly doesn't look like quite with the rest of the image.
It is maybe not so , but it looks like the car have other settings like the rest.
Has the car body the same shader everywhere , Frank?

Did you raytraced the car ?
If yes could you render the car with the micro render ones more Frank?
Or the other way around . Just curious !

The rest of the image is very realistic for me too !

And yes you can not meet everyone's expectations :)
If you get too much angry at us , throw it away and put a little human (or an animal) far away on the road.
It could get some kind of meaning for the ones like me who try to read too much deep into images ;)