Author Topic: Fractal procedural erosion shader public beta  (Read 61036 times)

Offline WASasquatch

  • Member
  • *
  • Posts: 3135
  • The Homeless Landscape Artist
Re: Fractal procedural erosion shader public beta
« Reply #120 on: January 05, 2016, 04:18:24 AM »
Maybe a incompatibility between earlier versions and latest?
Art can be a window into the soul

Offline blinkfrog

  • Member
  • *
  • Posts: 123
Re: Fractal procedural erosion shader public beta
« Reply #121 on: January 05, 2016, 12:12:30 PM »
What does this mean? Did I miss a update? I get this with certain files from people
I have http://www.planetside.co.uk/forums/index.php?action=dlattach;topic=20752.0;attach=61712 installed, is that the current?


In earlier versions (before public beta) there were parameters called like these. In later versions they were renamed to "flow_map_A_octaves" and "flow_map_B_octaves". It seems .tgd-files that you have were created using earlier versions.

Daniil.
« Last Edit: January 05, 2016, 12:46:25 PM by blinkfrog »

Offline WASasquatch

  • Member
  • *
  • Posts: 3135
  • The Homeless Landscape Artist
Re: Fractal procedural erosion shader public beta
« Reply #122 on: January 05, 2016, 05:40:38 PM »
Thanks for the information Daniil. :)
Art can be a window into the soul

Offline AP

  • Member
  • *
  • Posts: 2740
Re: Fractal procedural erosion shader public beta
« Reply #123 on: February 18, 2016, 09:46:36 PM »
Can we expect any more updates or is it to soon to inquire?

Offline blinkfrog

  • Member
  • *
  • Posts: 123
Re: Fractal procedural erosion shader public beta
« Reply #124 on: February 24, 2016, 05:33:16 PM »
Can we expect any more updates or is it to soon to inquire?
Sorry, I read forum not very often in recent times.
I have no any new version in development yet. I am experimenting with other shader now.

Daniil.

Offline AP

  • Member
  • *
  • Posts: 2740
Re: Fractal procedural erosion shader public beta
« Reply #125 on: February 24, 2016, 10:19:11 PM »
Can we expect any more updates or is it to soon to inquire?
Sorry, I read forum not very often in recent times.
I have no any new version in development yet. I am experimenting with other shader now.

Daniil.

Alright, thank you for replying.
If you have some time, perhaps show off your new shader here when you are ready, your experiments.   

Offline blinkfrog

  • Member
  • *
  • Posts: 123
Re: Fractal procedural erosion shader public beta
« Reply #126 on: March 18, 2016, 01:21:24 PM »
If you have some time, perhaps show off your new shader here when you are ready, your experiments.
Well, this is just another procedural erosion attempt. I'll tell about it later.

Daniil.

Offline AP

  • Member
  • *
  • Posts: 2740
Re: Fractal procedural erosion shader public beta
« Reply #127 on: March 19, 2016, 04:49:17 AM »
Alright, all the same, it sounds neat.   

Offline ajcgi

  • Member
  • *
  • Posts: 584
    • My little blogsite
Re: Fractal procedural erosion shader public beta
« Reply #128 on: May 12, 2016, 03:07:05 PM »
Currently shader doesn't process truly infinite area, as one can expect from procedural algorithm. Actually it handles the square area of size approx. (1000 * Erosion scale)^2 (1000 km * 1000 km for default settings) centered at (0, 0). The support of much bigger sizes is planned in the future.

I'm doing something at work where a larger size could be really good. Would it be an easy thing for you to make a version supporting a larger size?

Offline blinkfrog

  • Member
  • *
  • Posts: 123
Re: Fractal procedural erosion shader public beta
« Reply #129 on: May 26, 2016, 05:54:50 AM »
I'm doing something at work where a larger size could be really good. Would it be an easy thing for you to make a version supporting a larger size?
Larger sizes are scheduled for implementing in my new erosion shader. Possibly I'll add this functionality in this shader too.

Offline bobbystahr

  • Member
  • *
  • Posts: 10249
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Fractal procedural erosion shader public beta
« Reply #130 on: July 03, 2016, 03:32:27 PM »
Boo Hoo, it won't load into TG_BETA ..Guess we'll have to wait for a new SDK to be issued before a re write happens? Was hoping to take advantage of the increased render speed...sigh.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline AP

  • Member
  • *
  • Posts: 2740
Re: Fractal procedural erosion shader public beta
« Reply #131 on: July 03, 2016, 11:57:20 PM »
No surprise there. That makes sense. We just have to be patient. I am eager to use it again for Terragen 4.

Offline Jo Kariboo

  • Member
  • *
  • Posts: 1435
Re: Fractal procedural erosion shader public beta
« Reply #132 on: July 14, 2016, 01:23:12 AM »
Do you plan to perform a version for mac soon. Your application appears to give very interesting results.

Offline Dune

  • Member
  • *
  • Posts: 15046
    • www.ulco-art.nl
Re: Fractal procedural erosion shader public beta
« Reply #133 on: July 14, 2016, 05:32:05 AM »
Everybody reading this thread; you know it still does work in TG4. Just copy the .tgp into the new plugins folder.

Offline AP

  • Member
  • *
  • Posts: 2740
Re: Fractal procedural erosion shader public beta
« Reply #134 on: July 14, 2016, 09:25:03 AM »
I just found this out after I posted here. It is great that it works in Terragen 4. I was eager to have erosion again.