Author Topic: Fractal procedural erosion shader public beta  (Read 61040 times)

Online bobbystahr

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Re: Fractal procedural erosion shader public beta
« Reply #135 on: July 14, 2016, 11:42:35 AM »
Everybody reading this thread; you know it still does work in TG4. Just copy the .tgp into the new plugins folder.

Y beat me to that Ulco. Guess I started this kerfuffle by sayin' it wouldn't extract to the BETA...sorry y'all
something borrowed,
something Blue.
Ring out the Old.
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Bobby Stahr, Paracosmologist

Offline AP

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Re: Fractal procedural erosion shader public beta
« Reply #136 on: July 14, 2016, 12:33:28 PM »
No worries. At least we can use that excellent erosion again.

Offline Jo Kariboo

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Re: Fractal procedural erosion shader public beta
« Reply #137 on: July 15, 2016, 12:29:06 PM »
First, there is currently no TG4 version for the mac user (OS X). and secondly my question was whether there was new on the development of Daniil erosion for mac user.
If anyone has read and understood my question could answer.
Thank you anyway.  :)

Online bobbystahr

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Re: Fractal procedural erosion shader public beta
« Reply #138 on: July 15, 2016, 12:52:55 PM »
First, there is currently no TG4 version for the mac user (OS X). and secondly my question was whether there was new on the development of Daniil erosion for mac user.
If anyone has read and understood my question could answer.
Thank you anyway.  :)

Apparently a mac coder is needed to port the plugin over to your side, Danil only does intel; and I think Matt or Oshyan said within the month for a mac TG4 Beta
something borrowed,
something Blue.
Ring out the Old.
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Bobby Stahr, Paracosmologist

Offline Oshyan

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Re: Fractal procedural erosion shader public beta
« Reply #139 on: July 15, 2016, 07:10:19 PM »
Actually I believe Daniil works on a Mac, or at least has access to one. What is needed is a Mac version of the Terragen SDK, which is still in development. Once that is available I believe Daniil should be able to make a Mac version of his plugin without too much time.

- Oshyan

Online bobbystahr

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Re: Fractal procedural erosion shader public beta
« Reply #140 on: July 15, 2016, 09:18:45 PM »
Actually I believe Daniil works on a Mac, or at least has access to one. What is needed is a Mac version of the Terragen SDK, which is still in development. Once that is available I believe Daniil should be able to make a Mac version of his plugin without too much time.

- Oshyan

I sit corrected, I must have misred his comment the first time this appeared, or more likey at my age, mis-remembered, heh heh.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline Jo Kariboo

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Re: Fractal procedural erosion shader public beta
« Reply #141 on: July 16, 2016, 02:28:39 AM »
Actually I believe Daniil works on a Mac, or at least has access to one. What is needed is a Mac version of the Terragen SDK, which is still in development. Once that is available I believe Daniil should be able to make a Mac version of his plugin without too much time.

- Oshyan


Oshyan, thank you for the clarification.


Pierre C.

Offline ajcgi

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Re: Fractal procedural erosion shader public beta
« Reply #142 on: July 18, 2016, 10:52:10 AM »
Danil only does intel

As does my Mac  :o
It has an i7

Offline Vyacheslav

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Re: Fractal procedural erosion shader public beta
« Reply #143 on: August 19, 2016, 04:06:32 PM »
Erosion limiting the height and angle Surface layer . Everything is working.

Offline ajcgi

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Re: Fractal procedural erosion shader public beta
« Reply #144 on: August 19, 2016, 04:19:49 PM »
Excellent. This is the 2nd thing today someone has uploaded I was thinking of doing too. :) Thanks!

If you attach a constant scalar node to the mask input and put in a value between 0 and 1 you can turn the whole effect down. It helps to sell the sense of scale in some scenes.
Also, a large, soft power fractal is interesting applied to the mask input instead.

Offline Shigawire

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Re: Fractal procedural erosion shader public beta
« Reply #145 on: September 06, 2016, 01:38:13 PM »
Good to know this works in TG4 :)

@blinkfrog Any plans for fixing it so that masking by Surface Layer works?

Offline ajcgi

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Re: Fractal procedural erosion shader public beta
« Reply #146 on: September 07, 2016, 04:16:05 PM »
I was under the impression it does work, so long as things are connected in a certain order.
That's how I've been using this in TG3 at least.

Offline Shigawire

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Re: Fractal procedural erosion shader public beta
« Reply #147 on: September 07, 2016, 08:09:15 PM »
No new version has been released since this, unless I'm mistaken:

Here is a new version, 0.4.0.1 with some bugfixes (masking by Surface Layer still not fixed).
Also this is important update because previous version will expire on Jan 01, 2016 (I forgot do remove this from previous beta). New beta has no expiration date.

Daniil.

Offline ajcgi

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Re: Fractal procedural erosion shader public beta
« Reply #148 on: September 13, 2016, 02:54:15 PM »
It works, it's just buggy.
Take a look at the examples posted a few posts up by Vyacheslav.

Offline Vyacheslav

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Re: Fractal procedural erosion shader public beta
« Reply #149 on: September 14, 2016, 05:39:33 PM »
Erosion shader test.
Terragen v 3.4
« Last Edit: September 14, 2016, 05:43:39 PM by Vyacheslav »