Quote from: Dune on March 29, 2021, 03:05:51 AMThanks for all your efforts, I really appreciate it. In the end a solution should be pretty fast and easy, because exporting a piece of ground first, cleaning it, fitting it into the TG terrain again so it blends nicely, is quite some work. And it wouldn't have the small overhangs.
The projection of a generic reflection onto a render element mask is probably easier to do, and a great idea.
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Yes and no.
Render elements are obviously very flexible. You can do many things and changes of the look of the render.
But if you change your camera rotation-position you have to do it all over
"is quite some work" Making and using an obj file is actually very easy.
A 800x600 or so render (with atmo and shadows disabled) is very fast.
And you don't even have to clean the file if you don't have an intention to make an animation get too close etc.
I did just used the Terragen exported file as it is in my latest tests here.
The worst part is actually only loading a big obj file when you open the scene.
If you use the ground texturing in the last nodes using only those for the obj is nearly 4-5 clicks.
You can freely change your camera rotation-position (to an extend of course).
Especially if you planned before (just render a wider FOV then you use in the camera or from a little back etc.).
If you want to change the ground look you have to export the ground ones again.
But in this case you have to make the same with render elements too (here you could get away with a crop render maybe).
So depends on what you feel is better for you and-or your workflow.