Author Topic: Terragen 2 Release Announcement Discussion  (Read 374900 times)

Offline Will

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Re: Terragen 2 Release Announcement Discussion
« Reply #195 on: January 14, 2008, 05:45:14 PM »
^ Agree
The world is round... so you have to use spherical projection.

Offline ton

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Re: Terragen 2 Release Announcement Discussion
« Reply #196 on: January 14, 2008, 05:46:05 PM »
Did anybody mention baking GI yet?

Offline moodflow

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Re: Terragen 2 Release Announcement Discussion
« Reply #197 on: January 14, 2008, 06:03:04 PM »
Did anybody mention baking GI yet?

I think I remember someone mentioning it, but I 2nd this as a great idea.  Properly generated GI is the defining element for realism in images in my book.  GI is what makes images standout from being flat cardboard, plastic, circus tent renders.   TG2's GI seems to be quite accurate, and baking would save on some aspects of render time, especially when it came to multiple test renders.
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Offline PG

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Re: Terragen 2 Release Announcement Discussion
« Reply #198 on: January 14, 2008, 06:16:47 PM »
This has probably been answered somewhere but as a few of you may know my searching techniques have always been, shall we say, *********************t ;D
Anyhoo, if I buy TG2 now I get the update to the full version free, that's stated on the main website. But if I wait till the release, is the price likely to go up?
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Offline rcallicotte

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Re: Terragen 2 Release Announcement Discussion
« Reply #199 on: January 14, 2008, 07:51:13 PM »
Yes.

But if I wait till the release, is the price likely to go up?
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Offline DeathTwister

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Re: Terragen 2 Release Announcement Discussion
« Reply #200 on: January 15, 2008, 12:20:12 AM »
Don't ya just love the bleeding edge? ROTFL lol lol lol lol
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Offline Cyber-Angel

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Re: Terragen 2 Release Announcement Discussion
« Reply #201 on: January 15, 2008, 01:58:32 AM »
Don't ya just love the bleeding edge? ROTFL lol lol lol lol
DT

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Offline sjefen

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Re: Terragen 2 Release Announcement Discussion
« Reply #202 on: January 15, 2008, 12:08:23 PM »
multicore support - this is one of the most important improvements needed in my book, especially since the renderer is not optimized for speed yet.

This is aslo in my book. I got my new computer the day after the beta was supposed to be released.

Additionally, I think the paying user community could really use frequent micro-updates, rather than less frequent larger updates.  This makes the application more useable.  If this is not possible, atleast more communications on progress of the application, with samples.  I want to see how water transparency will look, and/or comparison images between the old and new renderer, even if just to pique our curiosities!

I want some more info too. I want to see water transparencey :P
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Offline Marcos Silveira

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Re: Terragen 2 Release Announcement Discussion
« Reply #203 on: January 15, 2008, 05:44:49 PM »
Agree, wanna see water transparency too and wanna see it NOW!!!! ;D

Offline Will

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Re: Terragen 2 Release Announcement Discussion
« Reply #204 on: January 15, 2008, 07:11:20 PM »
All things in due time my children....
The world is round... so you have to use spherical projection.

Offline Will

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Re: Terragen 2 Release Announcement Discussion
« Reply #205 on: January 15, 2008, 09:36:33 PM »
You know I would like to see a metaball functionality somehow, it would be cool to use in for atmo and see at two planets tear each others atmos off. Just dreams though.
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Offline Oshyan

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Re: Terragen 2 Release Announcement Discussion
« Reply #206 on: January 17, 2008, 03:29:24 AM »
Well I don't have any real specifics to report, but work is definitely continuing. Essentially we are struggling with the well-known difficulties of multithreading, combined with the complexities of a cutting-edge, unique rendering system. It's quite simply taking much longer than we hoped and anticipated to work out all the kinks. The end results should be well worth it, which is why we continue to struggle with it, but it's certainly frustrating every day that goes by in which we can't release to you guys. We very much appreciate your support and patience.

I'll work on getting some example images as soon as I can, although of course transparency is going to be the only major thing to show.

- Oshyan

Offline moodflow

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Re: Terragen 2 Release Announcement Discussion
« Reply #207 on: January 17, 2008, 04:14:23 AM »
Oshyan,

Thanks for the update and keeping us in the loop.  This is incredible news to hear.
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Offline rcallicotte

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Re: Terragen 2 Release Announcement Discussion
« Reply #208 on: January 17, 2008, 12:50:50 PM »
I feel as frustrated as any of us can feel (not counting Planetside), but I'm completely convinced that if anyone can do it, you guys can.  Just don't quit.  That's always the key, eh?

It's quite simply taking much longer than we hoped and anticipated to work out all the kinks. The end results should be well worth it...
- Oshyan
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Offline sjefen

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Re: Terragen 2 Release Announcement Discussion
« Reply #209 on: February 01, 2008, 05:44:29 PM »
I was just wondering.... what is really the cutting-edge unique rendering system? What does this mean?
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