Started by Oshyan, December 12, 2007, 07:10:04 pm
Quote from: Oshyan on February 16, 2008, 11:36:07 pmIf it were taken out I really don't know if it would be brought back later. The simple fact is it is an extremely basic, problematic and quirky node and any such error-prone and limited-use node is likely to be removed for support and stability reasons. I understand that you find it useful but compared to the amount of complaints and questions it has generated, its evident usefulness overall seems quite low. It was developed as an experiment and included in the Technology Preview as part of the overall experimental nature of the release. As many other things have evolved and been changed or even removed over the lifecycle of the Technology preview due to testing and feedback, so too may this be affected, and if so it would be for the overall greater good of the end product.- Oshyan
Quote from: moodflow on February 26, 2008, 01:48:03 pmHi Planetside. Do you have any sample renders showing transparency of water and/or materials out yet that we could see? I'd love to see how its going to look.
Quote from: PG on February 26, 2008, 04:31:28 pmAnyone even know how to use the planet surface shader successfully? I doubt it's a bug in the function but no matter what settings I use all I get is a big dark blue mass
Quote from: nikita on March 07, 2008, 09:21:21 pmRaid can provide higher data rates than usual. That can be an advantage if your system has to do a lot of disk swapping (when more memory is needed than you have as physical ram).But hard disk access is about 100 times slower than accessing ram and will increase render times accordingly. So if a lot of disk swapping occurs, disk access and therefore rendering will be faster.. but more like "it only takes 4 months to render instead of 3! hooray!"If you have money left and want to spend it on something to improve TG2s performance, it will be cpu and memory. And it should have a 64bit os if you want to use 4GB ram or more.
Quote from: Cyber-Angel on March 08, 2008, 07:03:26 amI have no problem with getting a 64bit OS but my understanding is that TG2 will be a 32bit application until some time after the gold release this year, meaning that for the foreseeable future after the Gold Release TG2 will have the same 2GB Application Address Space limits as all other 32bit applications;
Quote from: nikita on March 08, 2008, 07:47:30 amQuote from: Cyber-Angel on March 08, 2008, 07:03:26 amI have no problem with getting a 64bit OS but my understanding is that TG2 will be a 32bit application until some time after the gold release this year, meaning that for the foreseeable future after the Gold Release TG2 will have the same 2GB Application Address Space limits as all other 32bit applications;32bit systems actually have a 4GB address space, but XP takes 2GB for itself so there are only 2GB left for applications. On 64bit systems, windows can allocate the full 4GB to a 32bit app while taking the address space it needs for itself from elsewhere. So, you can already benefit from a 64bit system, even if the application is only 32bit. http://en.wikipedia.org/wiki/64bit#Pros_and_cons