Recent posts

#1
Terragen Discussion / Re: Keeping my site alive – Th...
Last post by Dune - July 01, 2025, 01:39:17 AM
I hope you can maintain it in future, Luc. I always thought you made wonderful work, and the presets are indeed a welcome addition to this great software. It's been my standard render program for ages now, and I don't think that will end soon. I am pretty familiar with most of its intricacies (at least the ones I need), but I guess new users will find your work interesting to dissect and learn. But I have no idea how many people use it as 'we' once used it, and learned from eachother on this site. It was an interesting and lively time in a great user group, which I sometimes miss. I think Unreal has taken over a lot of world builders.
So good luck!
#2
Terragen Discussion / Re: Get brightness of object
Last post by Belmont224 - June 30, 2025, 07:20:46 PM
That is very interesting, I hadn't seen that shader before. Thanks for pointing that out!
#3
Terragen Discussion / Re: Get brightness of object
Last post by Kevin Kipper - June 30, 2025, 06:49:25 PM
Have you tried the Shadow Catcher shader?  Not exactly a toon shader, but may get you closer to what you're describing.   Here's the online docs: https://planetside.co.uk/wiki/index.php?title=Shadow_Catcher_Shader
#4
Terragen Discussion / Re: Get brightness of object
Last post by Kevin Kipper - June 30, 2025, 01:11:56 PM
Well a toon shader would be cool.  I'm not sure if it can be replicated via the available nodes...I'll ask Matt :) 
#5
Image Sharing / Re: Weekend Breeze
Last post by jhmart1 - June 30, 2025, 01:04:34 PM
Thanks 🙂
#6
Terragen Discussion / Keeping my site alive – Thanks...
Last post by Luc - June 30, 2025, 09:04:47 AM
Hello – as some of you know, I've often considered shutting down my website due to the ongoing costs of maintaining an online store. Every year, around the time the domain comes up for renewal, it's the annual report that ends up saving it — although it's been a close call these past few years. And once again, that will be the case for the coming year: the bare minimum has been reached to keep the site running.

Of course, Terragen's development has slowed down, with fewer new features being released, and I don't have much time to add fresh content to the store. Still, it remains a fantastic piece of software — truly one of a kind — and I believe many of the small scenes available on my site can still be quite useful for beginners. They're great for getting familiar with the software, experimenting, and working with ready-made presets and test scenes.

So I'm glad that at least financially I'm not running at a loss, and that the site can stay up and available to you.

Warm regards.

Luc
#7
Image Sharing / Re: Weekend Breeze
Last post by Stormlord - June 30, 2025, 03:12:04 AM
WOW
This looks very natural, nice one!

STORMLORD
#8
Image Sharing / Weekend Breeze
Last post by jhmart1 - June 29, 2025, 09:29:33 PM
Terragen 4
#9
Terragen Discussion / Re: Get brightness of object
Last post by Dune - June 28, 2025, 02:02:05 AM
I don't know a simple way to do this. There are some functions like get ray origin, but I have no clue what they do and how to link. Just wait for Matt or Kevin I suppose...
#10
Terragen Discussion / Re: Get brightness of object
Last post by Belmont224 - June 27, 2025, 11:41:35 AM
A simple 'cartoon' or threshold shader. So values below a certain value are black, values above a certain value are white. See example below (one half showing the effect I want, the other half showing the render without the effect). It isn't based on texture, but on the light hiting the object. I know this can probably be done outside of terragen, but I wanted to see if I could do it inside.