Recent posts

#11
Terragen Discussion / Cloud optimisation for trial r...
Last post by PreRenderedDev - November 24, 2024, 03:39:32 PM
Sup fellas, I'm looking for a good way to optimise clouds so that trial render times while testing the overall scene don't take ages. I'm using the usual 500x800 image format and 0.5 Micropoly detail. Now I have no issues with 1-2 layers of clouds, but god forbid go 3 and above and render times are hell on Earth. Just want to know what cloud/render settings are best for tweaking and temporarily toning down clouds while still keeping their overall shape.
#12
Announcements / Terragen 4.8.18.frontier
Last post by Matt - November 22, 2024, 11:09:58 PM
We have a new Terragen 4.8 Frontier Build.

If you have an active license of Terragen 4 Professional or Creative, use the Check for Updates feature in the application to get links to the latest 4.8 builds.

Here's the change log:

Quote=============================
Build 4.8.18 (Frontier Build)
=============================

== Support for Sky Paint nodes exported from Terragen Sky ALPHA ==

TGD and TGC files that have been exported from Terragen Sky ALPHA build 2024-11-15 with Sky Paint nodes can be loaded into this version of Terragen 4. Sky Paint is still a work-in-progress and is expected to be made available in Terragen Sky Early Access before the end of this year.

== Threading ==

We've removed a hard-coded maximum of 64 threads per render. This allows utilization of more than 64 cores/hyperthreads on Windows 11, Windows Server 2022, Linux, and Macs with more than 64 cores. Older versions of Windows may not benefit.

The Advanced tab on the Render node has a "Limit threads" checkbox. By default it is OFF. From now on the "Maximum threads" parameter will be ignored by default, and threading will be decided by other factors: the number of cores and hyperthreading detected when the app starts (which maybe overridden in Preferences), and command line argument if used. The render node's "Maximum threads" parameter can be re-activated if necessary by enabling the "Limit threads" checkbox (API name "enable_thread_limiter"). However, the command line threads argument will always take priority if used.

== Bug fixes ==

Made some changes to the XML file reader to allow custom elements to be nested within custom elements. (Custom elements are used by some nodes to encapsulate data.)

Fixed a bug in the XML file reader when custom data exists in a node that could not be created because it's an unregistered/unknown class: An earlier object could be incorrectly called to handle the custom data, which is bad if the two classes both try to handle the same element or content.

== Linux render node fixes ==

The Linux render node ships with a copy of libpng12 because this was a missing dependency on some systems.

== Plugin API additions ==

New function trRenderingInterface::NumThreads. This may be useful for plugins that do multi-threaded work in OnAddToRender.

New function trClassPool::AddClassNameRedirect. This is useful if we want to change a class name and continue to support old files.

New functions trBase::XMLFilters. Gives access to an API that allows some control over which children are written to an XML file. This API may be extended in future.

If you have an active license of Terragen 4 Professional or Creative, use the Check for Updates feature in the application to get links to the latest 4.8 builds.
#13
Image Sharing / Re: Dream World
Last post by Stormlord - November 21, 2024, 09:57:32 AM
Very cool!
#14
Announcements / Re: RPC / Scripting in Terrage...
Last post by sboerner - November 21, 2024, 09:06:12 AM
Nice! Thanks. I'll definitely check it out.
#15
Announcements / Re: RPC / Scripting in Terrage...
Last post by Kevin Kipper - November 20, 2024, 07:01:57 PM
Great idea.  We've created a new sub-group in the file sharing sections called Tools, Utilities and we'll post scripts and other useful things there from now on!
#16
Tools, Utilities / Script tg_compare_files.py
Last post by Kevin Kipper - November 20, 2024, 06:55:09 PM
Here's a quick video that demonstrates how to use the Python script we made to compare two Terragen files. 

The script looks for differences between the selected files, and works with Terragen 4 project files (tgd), clip files (tgc), and Terragen Sky files (tgv).


Click the link below for more information and to download the tg_compare_files.py script for free!
https://github.com/RedMawVFX/tg-compare-files

#17
Image Sharing / Re: Dream World
Last post by Matt - November 20, 2024, 06:53:31 PM
Cool!
#18
Tools, Utilities / Test post
Last post by Matt - November 20, 2024, 06:30:49 PM
Just a test for this new sub-board in File Sharing: Tools, Utilities. Nothing to see here yet.
#19
Image Sharing / Dream World
Last post by PreRenderedDev - November 20, 2024, 03:50:00 PM
45 min project, one of the best works so far, and idk how it turned out so well.
#20
Image Sharing / Re: Survivor 2024
Last post by Dune - November 18, 2024, 01:28:17 AM
Nice, almost surreal.