Recent posts

#11
Dear Terragen community, has anyone managed to create a function node setup that simulates a galaxy made of a dissolving liquid? I'm seeking a unique approach to visualizing a celestial body's transformation over time. Any suggestions or tutorials are greatly appreciated!
 
 
Контролируйте свою приватность: миксуйте крипту с https://usdtcrypto.space
 и оставайтесь вне зоны слежки.
 
 
Попробуйте https://usdtcrypto.store
 — выбор тех, кто ценит приватность и защищённость своих транзакций.
#12
Dear Terragen community, has anyone managed to create a function node setup that simulates a galaxy made of a dissolving liquid? I'm seeking a unique approach to visualizing a celestial body's transformation over time. Any suggestions or tutorials are greatly appreciated!
 
 
Контролируйте свою приватность: миксуйте крипту с https://usdtcrypto.store
 и оставайтесь вне зоны слежки.
 
 
Попробуйте https://bitcointalkpro.org
 — выбор тех, кто ценит приватность и защищённость своих транзакций.
#13
Dear Terragen community, has anyone managed to create a function node setup that simulates a galaxy made of a dissolving liquid? I'm seeking a unique approach to visualizing a celestial body's transformation over time. Any suggestions or tutorials are greatly appreciated!
 
 
Ваша конфиденциальность — наша миссия. Используя https://cryptobonus.wiki
, вы получаете свободу действий без лишних глаз.
 
 
Возьмите под контроль конфиденциальность своих финансов с https://bitcointop.space
 — начните микшировать прямо сегодня!
#14
Terragen Discussion / Re: Any easy wat to search all...
Last post by Doug - July 03, 2025, 10:39:37 PM
found it
wasnt waiting long enough using findstr in command line
#15
Terragen Discussion / Any easy wat to search all my ...
Last post by Doug - July 03, 2025, 08:14:46 PM
I want to find an object like "car.object". I have 911 tgd files. Any way to search them all?
#16
Terragen Discussion / Re: Keeping my site alive – Th...
Last post by Luc - July 03, 2025, 03:14:40 PM
Hi Kevin,

No problem, I'll go ahead and make the request.

Also, I've forwarded you my original email for reference.

Thanks, and have a great day!
#17
Terragen Discussion / Re: Keeping my site alive – Th...
Last post by Kevin Kipper - July 03, 2025, 02:50:04 PM
Hi Luc,  I've not come across your request for a student version of Terragen Sky, and I check educational license requests and support tickets on a daily basis.

Planetside Software offers educational licenses for Terragen 4 Professional including Terragen Sky Early Access, to schools, teachers and students.  Here's the link to apply for an educational license as an individual or on behalf of your educational institution.  
https://planetside.co.uk/educational-license-program/

Please feel free to submit an application via the link above or email us at registrations@planetside.co.uk and we'll get you set up.
#18
Terragen Support / Re: Export Gathered Project na...
Last post by tjvoll - July 03, 2025, 02:22:38 PM
Quote from: DutchDimension on February 20, 2020, 10:56:13 PMthe use of backslashes and the forward slashes of Linux and macOS. Sending Windows scene files over to a Linux based render farm requires manual swapping out of file paths. Could this be handled automatically somehow?
Hey @Matt , 

Did automatic conversion of slashes for non-gathered assets get implemented?  We just converted some of our farm to linux so we are bumping into this issue.  We're using 4.7.19, currently.

Thanks,
Tom
#19
Terragen Discussion / Re: Keeping my site alive – Th...
Last post by Luc - July 03, 2025, 04:09:29 AM

Hi,

Not sure 'taking off' is the right word — let's say I've stepped back for now, except for some small personal renders and tests, as I wait for something truly new to come along (though I'm not sure what to expect, but hey, let's stay positive).

Given my current role as an Unreal trainer, it makes sense that I mainly use that software.

That said, I did reach out to Planetside recently to ask if they could provide a student version of TerraSky for my classes, since there's a live link between TerraSky and Unreal — even in real time. But I never got a reply... always a nice touch, lol.

Just to clarify — I'm not advertising Unreal here, but it's worth pointing out that Epic does a lot to support both professionals and hobbyists. Everyone knows Unreal is "free", but they also regularly offer high-quality assets — some permanently, and others refreshed every two weeks. That kind of support definitely helps explain why Unreal has built such a strong following.

Have a nice day!
#20
Terragen Discussion / Re: Keeping my site alive – Th...
Last post by Dune - July 03, 2025, 01:43:31 AM
Thanks for your comprehensive reply, Luc. So you've taken off too  :P I think I would, if I didn't have so much invested in Terragen in terms of workflow and assets, that ' tool of rare elegance', as you so aptly described it. It's in my genes by now. 
I hope you'll be succesful in your work, whether it be TG or unreal!

All best,

Ulco