Recent Posts

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Terragen Discussion / Re: "Colour adjust" usage
« Last post by René on December 14, 2018, 05:04:01 AM »
I find the colour adjust shader very useful when I use the same mask (power fractal) for different shaders. I can then make the mask harder or softer as needed or expand and shrink it for each separate shader.
It is also useful if you want to change the overall colour of a group of nodes at once. Using the colour adjust shader for colour correction is a bit tricky because small adjustments can lead to big differences.
Image Sharing / Storm Front 2
« Last post by Rich2 on December 14, 2018, 12:59:52 AM »
Another stab at a rough looking sky against a rugged terrain.  The standing formations are a blend of one of my old files for vertical displacement and Ulco's (Dune)outcrop creation.  No vegetation.  I wanted it as bare and foreboding as can be.  As always, suggestions are welcome.
Open Discussion / Re: Rock bottom yet again
« Last post by Rich2 on December 13, 2018, 09:47:26 PM »
QUOTE / N-drju: "Yet, I prefer to use the Occam's Razor principle - apply most effortless and simplest explanation to a question or research - that cryptocurrencies are a lie."

I have to wholeheartedly agree.  If one of my banks of which I am a customer made a bad investment decision and my real wealth was compromised, here in the US the FDIC would have it covered and I'd lose nothing.  Out there in cyberspace, there is no control.  Whoever controls bitcoin can simply close shop, and you are out on your proverbial ass in the street.  It is shady at best, and I really cannot understand why it is legal.
Open Discussion / Re: Blender 2.8 Beta - Wow!
« Last post by luvsmuzik on December 13, 2018, 08:10:04 PM »
Do you mean 1hr to download?  There is no install.  You just unzip the archive and run blender.exe

Oh heck no! I had to drop it into my other Blender folder to run while I try a few things out. I have numerous plugins loaded on my stable version. I meant, an old person finding all the new settings (familiarization) etc, etc, experiment, experiment :) :)
Terragen Discussion / Re: Colour Adjust Sliders
« Last post by eapilot on December 13, 2018, 07:52:44 PM »
I see this used in clouds a lot.  Is it used mostly like a levels node in other software to expand or clamp the range of a cloud density fractal or adjust the midpoint the midpoint values using the gamma slider?
Open Discussion / Re: Blender 2.8 Beta - Wow!
« Last post by D.A. Bentley on December 13, 2018, 07:02:14 PM »
Do you mean 1hr to download?  There is no install.  You just unzip the archive and run blender.exe
Image Sharing / Re: Just a Fantasy Final02
« Last post by bobbystahr on December 13, 2018, 06:33:54 PM »
So, as it turns out not only was it Cloud fog it was coloured Cloud fog. Using atmo haze default it came out white first test. Also with Cloud fog the light in the tower was there but no visible beams so no problem but with Atmo fog all of a sudden they are a noisy bit of crap and need at least 64 samples to clear it up...and not that nice so I've turned the glow off. C&C enabled!
Terragen Discussion / "Colour adjust" usage
« Last post by N-drju on December 13, 2018, 05:19:43 PM »
I'm afraid I don't really get an idea behind the "color adjust" shader. It kind of annoys me, since I have seen a ton of clip files that successfully use it and I don't know why or how. ;)

My intended use would be to darken the power fractals without necessarily changing colors in the PF tab. That's because in a sunny weather, even very dark textures turn to be unnaturally bright... Somehow however, it just doesn't go right and the results are generally mediocre - either too dark (blackening) or unaltered.

Any suggestions or rules of thumb that I should keep in mind as far as the "color adjust" goes?
Image Sharing / Re: New challenge
« Last post by Dune on December 13, 2018, 03:37:29 PM »
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