Recent Posts

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31
Open Discussion / Re: Be careful don't make the same mistake I did.
« Last post by Rumburak on May 26, 2019, 09:58:29 AM »
When you buy something, it's nice to know in advance what it will cost. Even if only an estimate is given, is it not reasonable to assume that it will not cost more than twice as much?

True. But I guess it's really difficult to estimate the correct rendering costs for the first frame - for the customer and for PP as well. After the first frame it should be easier to calculate, but in case of a single frame render job, the job is already finished at this point. The current system is 'OK', and as I said, I never paid more than $5 for a single frame. But I would also appreciate a better estimation of the final costs, if that is possible.
32
Terragen Animation / Re: Desert Dawn Drive
« Last post by DocCharly65 on May 26, 2019, 09:55:30 AM »
Oh yes - this will be very cool. The still shots look already very convincing!
33
Terragen Animation / Re: Airwolf will come!
« Last post by DocCharly65 on May 26, 2019, 09:48:10 AM »
Thanks and nice to know that you like the concept, Oshyan :)

Big experiments these days…
Just for finding an adequate surrounding for the helicopter start I was shopping last week again ;D

My shopping list:
A set of canyons from the shop of Luc Bianco.
A Big Warehouse - I found a great modular pack wit some additional stuff by igblocks on cgtrader
Some lockers by weeray on cgtrader
and some office interior props by GamePoly on cgtrader

The biggest challenge was to get an oval funnel into Luc's canyon without destroying the node network in TG. I still don't know how all nodes work but I have now what I wanted. The warehouse is built into the mountain now. I will see how the border looks better: some concrete construction or overgrown with dead ivy and more dry plants...
The warehouse had to be modified. I cut a hole into the roof and the metal structure to get a kind of sunroof that will open when the helicopter starts or lands.
Later I'll add some stuff outside the warehouse like a few smaller sheds, unnecessary junk and all that stuff. An because Nadine is one of the pilots, there unfortunately must be a few small flowerbeds around the warehouse… nice and clean gravel paths… you know… ;)

This part of the film project will last quite long. But first steps are done. Here some Test renders from inside and outside:

The basin with the hangar in the overview:
89917-0

and closer:
89919-1

almost inside:
89921-2

...and when the roof is closed:
89923-3


And here is a concept how the helcopterstart could work  - just a quick Blender-Render export to test if the helicopter ever fits through the roof opening.
See for yourself: ;)
Comment: It's a not listed "secret" YouTube link I showed Nadine yesterday because it was her birthday ;)

34
Announcements / Re: Planetside partners with Pixel Plow as Official Render Farm
« Last post by raymoh on May 26, 2019, 09:38:37 AM »
I agree with Oshyan.
I had to learn this for myself also the "hard (and expensive)" way with my first render submitted to PP. The default presets at Pixel Plow are not adapted well to us "Single Frame-Renderers". Meanwhile to me it's almost instinctive to change the frames to 1:1 and set the slider to "low cost rendering". I have time to wait...
35
Image Sharing / Re: The worlds of Star Wars Knights of the Old Republic
« Last post by DocCharly65 on May 26, 2019, 09:11:51 AM »
Cool! :)
36
Image Sharing / Re: Japanese Teahouse
« Last post by DocCharly65 on May 26, 2019, 09:10:57 AM »
Nice start.
Good luck with the cloud shadows. But as I've seen there are already great suggestions here from the others :)
37
Image Sharing / Re: Foggy Forest Doodle
« Last post by DocCharly65 on May 26, 2019, 09:08:10 AM »
I like this peaceful place and its ambiance too. Very well done Bobby!  :)
38
Open Discussion / Re: Be careful don't make the same mistake I did.
« Last post by René on May 26, 2019, 08:04:19 AM »
the 'estimated costs' in the PixelPlowAgent are not predicted very well for single frame jobs.
When you buy something, it's nice to know in advance what it will cost. Even if only an estimate is given, is it not reasonable to assume that it will not cost more than twice as much?
39
File Sharing / Re: Canyons Single Node
« Last post by Stormlord on May 26, 2019, 06:51:49 AM »
I agree, the Canyon looks really impressive Rooster, thx for the share Rich

STORMLORD
40
Image Sharing / Re: Foggy Forest Doodle
« Last post by Stormlord on May 26, 2019, 06:49:49 AM »
The scene is very moody, I like the soft light Bobby

STORMLORD
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