Recent posts
#11
Last post by Dune - December 21, 2025, 01:57:20 AM
Well, your humbleness becomes you, but I would also say that imaginativity is a skill. And a bit of credit or honor is great, once in a while.
#12
Last post by Stormlord - December 17, 2025, 06:17:24 PM
Another perspective with subtle and faint true colors, enjoy!

Moon Nearside 2025 by Dirk Kipper
STORMLORD
#13
Last post by RichTwo - December 17, 2025, 02:00:17 PM
I've been impressed with your space-themed work, especially your planets with translucent rings. This one looks to be an object-populated disc (I've tried that with mediocre results), rather than the solid see-through like those of Saturn. I have yet to recreate something like that. The sky near the horizon looks grainy; could be render settings. And the stars are there all right, but check out Night Full Moon Example Project (Stars Included) by WAS in this forum, File Sharing / General. They are bright enough to be seen through a default Atmosphere setting.
#14
Last post by RichTwo - December 17, 2025, 01:41:10 PM
Paleolithic humans would have needed deeper caves lest a dire wolf should wander by and get curious...

But I like the concept - nice work!
#15
Last post by RichTwo - December 17, 2025, 01:35:47 PM
I could not tell these from actual photos from telescopes or probes... Nicely replicated!
#16
Last post by RichTwo - December 17, 2025, 01:31:00 PM
I was browsing the Terragen product home page yesterday and under "Learn / Tips and tricks / Support Diaries: Scene optimization example #1, I noticed the image looked remarkably like something I would do. So I began reading the article (written in 2019 by Oshyan Greene - I still miss his presence here...) and it contained this, which I had not ever seen before:
Our scene today comes from user "RichTwo" on our community forums, a skilled Terragen artist with a lengthy history and a distinctive style, often depicting desert or barren alien worlds.
I wouldn't exactly claim to be so much skilled as I am imaginative. The best description of my style could be "Frankenstein-ian" That is, very little of what I create is truly of my own making. I habitually take bits and pieces of others' work, edit and patch them together, and sometimes getting results I'm actually satisfied with! And I credit any "skill" I may have to the many here with the real know-how who've done all the heavy work.
But I was a bit honored by Oshyan's words, and it came as a (late) surprise.
#17
Last post by mhaze - December 16, 2025, 04:23:26 AM
I too , now that you mention it, think the trees are too big! I'll re-render.
#18
Last post by Stormlord - December 16, 2025, 04:18:07 AM
Yes, I had sometimes the same problem.
The scene locks good, but somehow unrealistic?
With the time I realized, it's all about proportions...
STORMLORD
#19
Last post by Dune - December 16, 2025, 01:29:56 AM
I think Dirk is right. Might be interesting to reduce the trees by 50% (or more) and see how large the mountains then look. I like the 'cubes' on the right too.
#20
Last post by Dune - December 16, 2025, 01:27:45 AM
It's like you're almost there. Great resolution!