Quote from: MacGyver on June 29, 2008, 04:55:39 AM
I really can't wait for your new version as it is going to be my new desktop image . Can you explain how you did split renders and if they're possible in the free version? This would be really great for me, because I can use only one cpu-core and the render I completed tonight took 27 hours at 512x320 px (image doesn't look special though, I haven't worked into TG2 yet ).
27 hours for such a small image? You definitely have to check your rendersettings i.e. GI surface details (almost never necessary) and raytraced shadows in atmosphere/clouds.
Both settings add tremendous amounts of rendertime and are probably not needed.
Creating split renders is easy:
1) Set up your scene, rendersize and quality. Save your tgd.
2) Open another instance of the programm and load your tgd in there as well.
Go to your task manager (rmb on taskbar or CTRL+ALT+DEL) and go to the processes tab. Sort by "Image name" and you'll find tgd.exe 2x.
Right-click on the first process and choose "set affinity". In case of a dualcore you'll see CPU 0 and CPU 1. Assign each instance of the programm to a different single core.
2) In each instance go to the tab "crop region" and check "do crop region".
For the first instance set crop left to 0, crop right to 0.55, crop bottom to 0 and crop top to 1.
For the second instance set crop left to 0.45, crop right to 1, crop bottom to 0 and crop top to 1.
3) Both instances do now have a different core assigned and also render different regions of the image. Render the image!
4) As you'll notice there's an overlap in the regions and this is needed because in the free TP2 version of TG2 differences in GI can occur.
Loading the files into Photoshop for example will enable you to blend the overlapping pieces to a whole.
That's it, good luck and if you have questions just ask again
Martin