Hi Oshyan,
thanks for the modified tgd-file. As far as I see you changed:
detail = 0.5 instead 2
ray trace atmosphere = 1 instead 0
GI relative detail = 2 instead 1
GI sample quality = 3 instead 2
GI blus radius = 20 instead 50
detail_jittering = 0 instead 1
ray trace everything = 1 instead 0
minimum threads = 8 instead 1
maximum threads = 8 instead 16
size of subdiv cache in MB= 800 instead 400
ray detail region padding = 1 instead 10
Is there anything I missed? What about the number of threads: Isn't that a problem if I only have two processors?
Unfortunately the quality with detail=0.5 is not really what I want to have. See attached an image example. I also tried with detail=1 and it's better (but not as good as the previous images) but then there's not much time saved any more. Hmmm, I'll do some more tests and then decide how to proceed.
Fractal detail will still be switched off. I want to show the real details of the new DEM and not create more "details" for nicer images. So I can just hope that I don't run into problems because of this. But for the work I do, artificial "details" is a no-go.
Thanks for your help, kind regards,
Martin
Quote from: Oshyan on March 15, 2011, 10:14:40 PM
By the way you might want to consider turning on the Fractal Detail. I understand accuracy may be an issue in this animation, but I suspect the *lack* of fractal detail is actually contributing to the shadow issues and possibly even the terrain instability with shadows from behind the camera. Something to look at...
- Oshyan