Well I don't have any real specifics to report, but work is definitely continuing. Essentially we are struggling with the well-known difficulties of multithreading, combined with the complexities of a cutting-edge, unique rendering system. It's quite simply taking much longer than we hoped and anticipated to work out all the kinks. The end results should be well worth it, which is why we continue to struggle with it, but it's certainly frustrating every day that goes by in which we can't release to you guys. We very much appreciate your support and patience.
I'll work on getting some example images as soon as I can, although of course transparency is going to be the only major thing to show.
- Oshyan