Author Topic: Materials  (Read 23575 times)

Offline WASasquatch

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Re: Materials
« Reply #75 on: May 20, 2018, 06:25:30 PM »

Not a material but this place looked more relevant for post this.

I wanted to see how the "Index of refraction" looks with negative values.
Over -1 it looks problematic (black). If you go lower (-1.00001 looks like the lowest) you get kind of this effect.
I animated that from -10 to -1.00001 in the two GIF's.

Pretty cool looking. Almost like energy. There is a website that lists specific index's of materials too. Very helpful in TG. Probably should post it for reference in discussion.

Offline WASasquatch

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Re: Materials
« Reply #76 on: June 19, 2018, 03:22:51 AM »
Asphalt and Gravel shaders found here: https://planetside.co.uk/forums/index.php/topic,24637.0.html

Posting for future reference and ease of access.

Offline the first seer

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Re: Materials
« Reply #77 on: July 13, 2018, 02:17:57 PM »
So far, I have mainly used mixed image textures for my works, but this does not always fit. I think it's great that such great materials are posted here!

Thanks a lot for post! :)

One of my texture mix pictures and one of my new ones with Hannes material:
« Last Edit: July 13, 2018, 02:44:39 PM by Dragonfire »

Offline Hannes

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Re: PT Materials
« Reply #78 on: March 27, 2019, 04:59:59 PM »
Here are some of my materials (and one by Fleetwood), that are reflective, optimised for use with the path tracer. They won't really work with the legacy renderer, since I deleted most of the reflective shaders, because they aren't needed anymore with the PT. There is also a mirror shader, that has a crisp reflection without any blurring.

Offline bobbystahr

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Re: Materials
« Reply #79 on: March 27, 2019, 05:08:16 PM »
Here are some of my materials (and one by Fleetwood), that are reflective, optimised for use with the path tracer. They won't really work with the legacy renderer, since I deleted most of the reflective shaders, because they aren't needed anymore with the PT. There is also a mirror shader, that has a crisp reflection without any blurring.

downloaded as I will some day be able to afford an update to my maintenence...soon I hope.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Online Dune

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Re: Materials
« Reply #80 on: March 28, 2019, 09:07:48 AM »
Cool, Hannes. Thanks very much for putting your time into this!

Online Dune

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Re: Materials
« Reply #81 on: April 02, 2019, 05:59:53 AM »
Tried opening your RAR, but it said to be empty (it says 19.1kB, which is not much), so I'll try again, but I might ask you for a zip.

Offline Hannes

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Re: Materials
« Reply #82 on: April 02, 2019, 06:32:46 AM »
It's actually that small. Just tried it myself, and all the stuff is there. No idea, why it's empty for you...

Online Dune

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Re: Materials
« Reply #83 on: April 02, 2019, 09:04:10 AM »
Tried again, but I can't get anything out. I'm interested in the plastic shader you used for the robot crab, you know, with that great translucency. Could you upload that, please?

Offline archonforest

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Re: Materials
« Reply #84 on: April 02, 2019, 10:11:03 AM »
Tried again, but I can't get anything out. I'm interested in the plastic shader you used for the robot crab, you know, with that great translucency. Could you upload that, please?

I managed to open that rar. Here it is. ;)
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Online Dune

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Re: Materials
« Reply #85 on: April 02, 2019, 10:26:22 AM »
Cool. Thanks Atilla!

Offline Hannes

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Re: Materials
« Reply #86 on: April 02, 2019, 10:57:24 AM »
Strange. Anyone else having difficulties to open that RAR?

Offline jaf

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Re: Materials
« Reply #87 on: April 02, 2019, 02:03:36 PM »
Works with Winrar and 7-zip for me.
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Offline bobbystahr

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Re: Materials
« Reply #88 on: April 02, 2019, 02:25:23 PM »
I use PeaZip and it opens fine here
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Online Dune

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Re: Materials
« Reply #89 on: April 02, 2019, 02:30:57 PM »
Well, I used Zamazar to convert rar to zip now. Usually rar's open fine at my end (winrar), so it must be an odd one  ;)

 

anything