Started by Hannes, January 11, 2017, 11:58:06 am
Quote from: Kadri on May 20, 2018, 07:31:53 amNot a material but this place looked more relevant for post this.I wanted to see how the "Index of refraction" looks with negative values.Over -1 it looks problematic (black). If you go lower (-1.00001 looks like the lowest) you get kind of this effect.I animated that from -10 to -1.00001 in the two GIF's.
Quote from: Hannes on March 27, 2019, 12:59:59 pmHere are some of my materials (and one by Fleetwood), that are reflective, optimised for use with the path tracer. They won't really work with the legacy renderer, since I deleted most of the reflective shaders, because they aren't needed anymore with the PT. There is also a mirror shader, that has a crisp reflection without any blurring.
Quote from: Dune on April 02, 2019, 05:04:10 amTried again, but I can't get anything out. I'm interested in the plastic shader you used for the robot crab, you know, with that great translucency. Could you upload that, please?