Author Topic: FEATURE REQUESTS  (Read 2990 times)

Offline sboerner

  • Member
  • *
  • Posts: 476
    • Steve Boerner Typography & Design
Re: FEATURE REQUESTS
« Reply #75 on: February 10, 2019, 03:54:40 PM »
Quote
I would like a Shader Preview window that lets you Pan and Zoom so your not just stuck zooming into the origin.  There have been many instances where I have needed to zoom into something in the shader preview but I couldn't get close enough because as you zoom in the area I wanted to see gets cut off by the edges of the preview and you can't pan on over or pick a different zoom in point.

Echo this. I know this has been requested elsewhere in the forum. It would be a huge timesaver.

Offline Dune

  • Member
  • *
  • Posts: 15077
    • www.ulco-art.nl
Re: FEATURE REQUESTS
« Reply #76 on: February 11, 2019, 06:19:29 AM »
Indeed, handy to have that possibility sometimes.

Offline mhaze

  • Member
  • *
  • Posts: 3746
Re: FEATURE REQUESTS
« Reply #77 on: February 11, 2019, 08:37:04 AM »
Ditto :D

Offline ajcgi

  • Member
  • *
  • Posts: 585
    • My little blogsite
Re: FEATURE REQUESTS
« Reply #78 on: February 25, 2019, 02:34:45 PM »
I also have been learning and using Houdini the past year and Houdini gives you many ways to debug your scene. Houdini's network view is a joy to use compared to other node based applications. If you feel it being too complex I highly recommend you to learn some basic development skills to understand how data is stored and how it flows.
That said I agree with it not being artist friendly.

Absolutely agree. I have had to up the anti on understanding how data moves around VFX scenes. That being said I come from a Softimage background and ICE simulation necessitated understanding some of that at any level. Going from that to Houdini was a challenge workflow-wise in some ways, but at least it wasn't like going to Maya which to me was like arguing with a petulant child every time I did anything.
Node network in Houdini is now my best friend. Every time I'm in Terragen I long for differently coloured nodes, ones of a different shape and so on.

I don't think it's fair to compare a complex application that is mostly TD/VFX oriented with a simple terrain design tool. In my feature request list I posted a few ideas on how to make Terragen easier to use. Value remapping is a very important feature which is used in many terrain design tools. It allows you to artistically remap values and allows you to create new shapes quite easily.

Houdini has excellent terrain tools that both I and my colleagues have had great success with, especially in tandem with Terragen.

Lastly, many sincere apologies for saying 'off you pop'. Reading that back made me cringe. It was very sarcastic, arrogant and doesn't help anyone. I must have been having a shitty week for some reason.

Offline Dune

  • Member
  • *
  • Posts: 15077
    • www.ulco-art.nl
Re: FEATURE REQUESTS
« Reply #79 on: February 26, 2019, 06:15:14 AM »
I have one; sometimes you can't easily get rid of the manipulation stuff of an object or simple shape or something, once selected. I usually click somehwere outside the preview window, but yesterday it constantly selected another simple shape. Turning off all objects (in the window) turned them all off, but the crosshairs remained.
So maybe an extra line in the popup where you can select an object should be needed: 'selection off' ?

Offline D.A. Bentley

  • Member
  • *
  • Posts: 359
    • D.A. Bentley
Re: FEATURE REQUESTS
« Reply #80 on: February 26, 2019, 08:59:55 PM »
I also have another small request.  When resizing Group windows it seems you can only resize to the left, right, or down, but not up.  I often times need to expand my Atmosphere group, so I have to drag the whole thing up first and then resize it from the bottom edge instead of simply just dragging the upper edge up to make more room.  Very minor, but thought I would ask.  ;)

-Derek

Offline Matt

  • Planetside Staff
  • *
  • Posts: 3538
  • I'm the crazy one
Re: FEATURE REQUESTS
« Reply #81 on: February 26, 2019, 09:04:23 PM »
You can resize the group by the top edge, but you have to be zoomed in quite far. I'll try to improve this. Some more info here: https://planetside.co.uk/forums/index.php/topic,25674.0.html
Just because milk is white doesn't mean that clouds are made of milk.

Offline D.A. Bentley

  • Member
  • *
  • Posts: 359
    • D.A. Bentley
Re: FEATURE REQUESTS
« Reply #82 on: February 28, 2019, 10:12:16 PM »
Thanks Matt!  Now I know why I could sometimes move the top edge of the group container.  ;) 

-Derek

Offline Ethrieltd

  • Member
  • *
  • Posts: 163
  • Well, here I am...
    • Youtube SFX Reels
Re: FEATURE REQUESTS
« Reply #83 on: March 02, 2019, 06:55:06 PM »
I add these: atmospheric optics effects - rainbows, halos, iridescence, corona, sun pillars, distorsion/mirage sun and moon near horizon.

I've used Halosim for Sun Dogs from https://www.atoptics.co.uk/halo/halfeat.htm but it'd be great to see the ability built in. There's also IRIS from the same site that is for Rainbows, etc. Which I haven't tried.

This is an example of a HaloSim generated effect composited into a Terragen scene.

Offline bobbystahr

  • Member
  • *
  • Posts: 10267
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: FEATURE REQUESTS
« Reply #84 on: March 02, 2019, 07:27:24 PM »
I add these: atmospheric optics effects - rainbows, halos, iridescence, corona, sun pillars, distorsion/mirage sun and moon near horizon.

I've used Halosim for Sun Dogs from https://www.atoptics.co.uk/halo/halfeat.htm but it'd be great to see the ability built in. There's also IRIS from the same site that is for Rainbows, etc. Which I haven't tried.

This is an example of a HaloSim generated effect composited into a Terragen scene.

Indeed that would be a handy thing to have
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline sjefen

  • Member
  • *
  • Posts: 1446
Re: FEATURE REQUESTS
« Reply #85 on: March 06, 2019, 04:02:01 PM »
Would also be cool with a population that can handle more objects at the same time and control how much % each one gets populated. Would make it a lot faster to grow a forest with more variations. Combined with random scale and rotations (with controls) and I would be very happy  :)


- Terje
Don't put faith in bullshit!

Offline digitalguru

  • Member
  • *
  • Posts: 425
Re: FEATURE REQUESTS
« Reply #86 on: March 06, 2019, 09:49:39 PM »
Quote
Would also be cool with a population that can handle more objects at the same time and control how much % each one gets populated.

I've been using MASH in Maya to create some ecosystems: https://vimeo.com/205891678

Has some very cool ideas, like seeding the start points for an ecosystem, then having it "grow" out from the seed points based on wind distribution of the seeds of each plant/tree.

Mostly though it stores an array of objects to randomly populate in one node, which can be biased to favour selected elements. Would love to see this in Terragen.

 

anything