Recent posts
#11
Last post by Xera - May 03, 2025, 09:34:31 PM
First try at Gaea to Terragen. Textured with Megascans
#12
Last post by Dune - May 03, 2025, 02:13:59 AM
Some renders indeed need more work to get right. PT usually gives better shadows, especially when luminosity of leaves are at play (in RT shadowed trees seem to glow), but in some circumstances it also helps to increase GISD (to 2 or so) and extend the pixel range a bit (24 to 36), thus enlarging the 'shadowed' areas between trees/plants/leaves.
#13
That's interesting. Maybe we can add a min/max frame range that defaults to the project's settings?
#14
Last post by pclavett - May 02, 2025, 04:37:32 PM
Thanks Ulco for the heads up on the reflections. I played most of last evening with the Enviro lights and the sun and did get to a level where the vegetation was to my liking with the RayTraced method. I have a PathTraced developing right now but will be ready tomorrow. I settled on 1 Enviro light in GI mode at 0.55 and a second one in AO mode at a very light 0,05 strength and the color changed to white rather than the default bluish tone. Also bumped up my sun from 15 to 25 for the surfaces and another sun in the same position for the atmo and clouds at 14...... thus 2 suns in the same position but stronger for the surfaces. At 25 with 1 sun, the skies were too lighted to my liking. I imagine that this is probably not ideal for rendering time but the results were still pretty rapid at full quality and AA and 6000PX. The image obtained is below with only minimal adjustments in PS. Again thanks !
#15
ah - long day , wan't scrolling in the window - it works, but I managed to scroll to a 8 digit number whilst using it

good for small increments maybe, but I'm jumping around a few reference frames (1180 to 1380 for instance) so it's not that practical
scene is almost complete, so no biggie, just opened it to render with motion blur when I noticed it
#16
I've updated the tg_goto_frame.py script. There's a new check button on the UI to defer the evaluation of the value in the Entry widget until the Enter key is pressed.
In regards to the "middle mouse", it's a mousewheel right? Does the value of the "Go to frame" input field change when you scroll the mousewheel? Make sure the focus is on the script window. Which operating system are you using?
#17
middle mouse doesn't seem to work for me,
#18
I'm still looking into adjusting that script, but noticed that if you use the Mousewheel to advance the frame number in the script's input field, that you actually have to press the enter key to accept the value. So you could use the Mousewheel to rapidly advance to the desired keyframe and then press enter.
I tested this with an image sequence used to displace the terrain to make sure the Errors and Warnings window is not being updated each time the frame value increments due to scrolling via the Mousewheel.
I'll still see if there's a way to set the behavior of that input field, but for now there's a small work around.
#19
Last post by Dune - May 02, 2025, 02:05:11 AM
You could of course render two crops and add in Photoshop. Water, and especially transparent from a low angle, is very slow in PT, so there would be a benefit. No real need for PT in the front area (very nice rocky beach, btw). Also PT automatically smoothes because of the 'min highlight spread' in the water shader being 0.01. You could set that lower (0.005) or to zero if you want crisp(er) reflections. The grain has to do with atmo quality or AA settings, IIRC.
#20
Quote from: Kevin Kipper on May 01, 2025, 05:21:06 PMThanks for trying out the script. I'll see if I can add a mode in which you have to press "enter" or something before the value is passed to Terragen. That may do the trick.
Expressions would be great as well as your numerical spinners idea.
I think that might work.