Quote from: Belmont224 on April 17, 2025, 12:53:46 PMDo you do a mix with rendering some things in each program and combine them later? Terragen excels at what it is meant for (outdoor landscape type renders with clouds and such) and other renderers excel at what they were meant for (typically not realistic outdoor landscape type renders with clouds)
That's what I'm working on a.t.m. Check out:
https://planetside.co.uk/forums/index.php?msg=300437Terrain is rendered in TG, everything else in Maya (car and foliage) and comped together in Nuke. This will be an animation, so I need to motion blur the car (no motion blur for objects as yet in TG).
I did try setting up all the foliage in TG, but it's better to have it Maya for this project, for shadowing, gi etc.
Once I've got a terrain, I setup a tiling camera in Maya and export that to TG, then use it to write out tiled terrain so I get managable (and higher rez) objs. For detail where the car is driving over the terrain, I'll replace those tiles with vector displacement tiles for the best detail.
I'm not rendering the imported terrain in Maya directly, but using it to generate shadow passes which is then comped over the terrain in Nuke (shadows from the car and plants)
The imported terrain matches the TG render pretty well and I can also use it to generated deep .exrs, so everything slots together in Nuke nicely.
p.s. all the terrain geometry and plants are converted to Arnold archives (.ass) - it's the only way to render efficiently in Maya. One of the things TG does really well is render huge plant populations, and of course, rendering complex terrains as micropoly displacements without breaking a sweat
