Recent posts

#11
Announcements / Re: RPC / Scripting in Terrage...
Last post by Matt - September 09, 2024, 08:22:30 PM
Really useful tool. Thanks again Kevin!
#12
Announcements / Re: RPC / Scripting in Terrage...
Last post by Kevin Kipper - September 09, 2024, 08:05:07 PM
tg_file_compare.py is a new Python script that can be used to quickly compare node parameters between two Terragen project files saved to disk. 

Nodes that are unique to either Terragen project, or common to both projects but have different parameter values are displayed in the "Nodes of interest" window.  When one of these nodes are selected, the "Attribute values" window will display the parameters and values for the node from each of the project files.

tg_compare_files_gui.jpg

To download the script check out the Github repository below:
https://github.com/RedMawVFX/tg-compare-files.git
#13
Image Sharing / Re: Blender Junk Shop
Last post by masonspappy - September 05, 2024, 08:54:31 AM
Cute. Took me a while to realize the girl is wearing a colander on her head. ;D
#14
Terragen Discussion / Enjoy a 25% discount on all it...
Last post by Luc - September 02, 2024, 02:33:59 AM

Use the code ANEWSTART to get 25% off your next purchase!
Have a nice day  ;)
#15
Image Sharing / Re: Blender Junk Shop
Last post by BroBpony - August 31, 2024, 03:53:26 PM
the last images
#16
Image Sharing / Blender Junk Shop
Last post by BroBpony - August 31, 2024, 03:52:15 PM
The Junk Shop demo scene.
The context behind doing this was that I did a conversion of the scene for the BlendertoArnold plugin so out of curiosity I wondered if TG could make this scene look good despite it being rather unconventional for this software.
For the hair I meshed the strands and exported the hair mesh out of Blender, it was 2GB just by itself.
Lighting is as close as I could get it before I got bored and too annoyed by the moving and adjusting of the individual lights (the original scene has a lot of lights).
Shading was surprisingly nice as it created all surface shaders where I just needed to search and plugin the maps without too much trouble. Found out there was a glass shader with this scene xd

Overall I think it did pretty well. Glass is a particular pain point for the renderer, it takes much more time than anything else.

Did 3 sets of 2 cameras: 1 set on standard renderer with raytracing and deferred shading (avg 40 min render time), 1 set on pathtracing mode (avg 4 hour render time), and then a 3rd set for fun with just the standard renderer but no raytracing and deferred shading (avg 30 min render time).
#17
Image Sharing / Re: Tropical Landscape 2024
Last post by masonspappy - August 30, 2024, 02:32:18 PM
With alligators that big, I'd want a house on stilts too.
#18
Image Sharing / Re: 1574
Last post by Dune - August 30, 2024, 10:39:30 AM
:D
#19
Image Sharing / Re: 1574
Last post by masonspappy - August 30, 2024, 09:15:12 AM
Quote from: Dune on August 30, 2024, 07:25:50 AMYou may find this interesting. Heavy labour!
I was griping about mowing the grass today. After seeing this I'll just be quiet...
:o
#20
Image Sharing / Re: 1574
Last post by sboerner - August 30, 2024, 08:17:05 AM
Wow -- that's hard work. From the looks of those slings they're using this wasn't unusual. I hope they made it to their destination and found a horse!