Not sure what you're trying to achieve there, but it wouldn't work with cards I don't think. For udims you need to move the UV's outside the usual 0-1 uv space per texture tile and you'd have to do that at the geometry level outside TGD. You can then map separate images to each "block" of uv space using the method Kevin showed to use multiple texture maps on a single object.
Example - UV editor screengrab for a plane 30x10 units - each unit of 10 (width) is mapped with it's own udim:

And the render in Terragen with the setup Kevin mentioned:
See attached Terragen project (you'll have to remap the image maps to your own path on disk)