Recent posts

#21
Image Sharing / Summerlandscape in North (2025...
Last post by Uwe Kronemann - June 05, 2025, 01:14:48 PM
Terragen4 render. Landscape in summer.
Obj-Models prepareted with Poser13 (Skale & Textures )
#22
Image Sharing / Re: Galilean Moon Io
Last post by sboerner - June 04, 2025, 02:16:31 PM
Agree -- nice composition and the vapor cloud works very well.
#23
Image Sharing / Re: Stream work in progress
Last post by sboerner - June 04, 2025, 02:11:04 PM
Nicely done. Please post updates as you continue to work on this.
#24
Image Sharing / Re: "Remains of the Day"
Last post by sboerner - June 04, 2025, 02:10:04 PM
Beautiful sky, great clouds. I like the fact that the reflection on the water isn't overdone. Nice work.
#25
Image Sharing / Re: Jupiter in High Resolution...
Last post by sboerner - June 04, 2025, 02:06:55 PM
These are truly amazing. Nice work. And not all the credit goes to the quality of the textures. The scenes you built and the lighting really show them to their best advantage.
#26
Terragen Discussion / Re: Rocky Area Help Needed
Last post by Kevin Kipper - June 02, 2025, 03:05:21 PM
If you're seeing the circular diameter of each grass clump in the population, try increasing the number of grass clumps by reducing the value of the "Object spacing in a,b" in the population.  You can introduce some position randomness to the grass clumps via the "Spacing variation in a,b", and you can randomly scale the grass clump instances via the "Minimum scale" and "Maximum scale" parameters under the Scale tab.

The image below is using only one grass clump object from Mr. Lamppost's grass pack.

39017_Grass_clumps_0001.jpg
#27
Image Sharing / Re: Stream work in progress
Last post by Doug - June 01, 2025, 07:32:15 PM
very nice rocks and water
#28
Image Sharing / Stream work in progress
Last post by Belmont224 - June 01, 2025, 07:28:24 PM
Here is something that started out as a test for a PBR material. It's still a work in progress.

Matt
#29
Terragen Discussion / Rocky Area Help Needed
Last post by AudreyKiernan - May 31, 2025, 03:49:49 AM
Hey everyone,

I'm trying to create a scene but struggling with the population settings. The populations look too circular (about 1 meter in diameter) and artificial. I'm using Mr. Lamppost's grass packs, but I need something more suitable for a rocky area with very short grass or moss. Any suggestions? Thanks!
#30
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Dune - May 31, 2025, 02:20:08 AM
There's no real transparency, as the opacity slider is either black (below 0.5) or white (above it). But it does let more light through if you reduce opacity to say 0.8. I sometimes use that to get more light in dark tree canopies. It also lightens shadows on ground, but does so in a gradual 'translucent' way, which is not always what you want.
Take care to either use a separate opacity mask (usually greytoned simple tif or so), or the alpha mask in an RGB file containing the leaf color, which is what I always do.
I never use any maps for translucency, though some people do, and it might be better for real close-ups. Just slide it to 0.5 or so, what Kevin said. You have to look at the nature of the leaves; some just are thinner and let more light through than say needles or succulent leaves. Same with reflection. This also gives more (reflected) light, and makes a plant more 'alive'. But also depends on type of leaf.
Then you can add tint variation to leaf textures over an entire population by either using the built-in method, or through a PF and a transform shader set to world/final position, attached to color function. Or you can mix bark types by PF+transform, all to vary trees over a population.
Then save to tgo in a library folder you don't change anymore and you'll have them at hand for eternity  ;D I've done many hundreds of plants by now.

I wouldn't really worry about size, as TG loads huge amounts of data very easily. Though it's fair enough to use lower poly trees for big expances in the distance. Balancer can reduce polycount, other software probably too. And leaf/bark textures needn't be extremely large too, mine are usually 1-2k.