Recent posts

#21
Image Sharing / Re: Dreaming About The Celesti...
Last post by Celestial - March 17, 2025, 03:46:23 AM
Found this photo taken by a drone. It's several years old, so the trees have matured a bit since then. It's hoped that eventually they'll cover the paths completely so that the paths become tunnels through the trees, and the face is hidden from view until you arrive at the top of the mound. 
#22
Image Sharing / Re: Cirque
Last post by mhaze - March 14, 2025, 05:09:17 AM
Mad i Gaea and modifield in Terragen. You can use both a heightfield and an image map.
#23
Terragen Discussion / Re: NEW TERRAGEN clouds do not...
Last post by Frank_Art - March 12, 2025, 11:33:24 AM
Thanks, I'm getting better and better results ;)
#24
Terragen Support / Re: My License
Last post by digitalguru - March 12, 2025, 05:40:59 AM
Quote from: WAS on December 23, 2024, 09:34:29 PMWith my current i9 it's a shame cause I have some best times on the benchmark chart when I tested the system, but can't seem to use TG with clouded projects without overheating.
Have you thought about undervolting your machine? I had problems with my Threadripper and with a default setup it often went over the max temp and throttled. I don't like overclocking anyway and would rather trade stability and longevity of my CPU over a few extra ghz. I would investigate it fully before trying and do in small increments to check how low you can go before your machine falls over.
#25
Terragen Discussion / Re: NEW TERRAGEN clouds do not...
Last post by pokoy - March 12, 2025, 04:18:54 AM
For new (v3) clouds you'll have to increase voxel resolution (in the optimization tab of the cloud node) depending on the dimension of the cloud node. The default value is way too low.
There's a field showing the current voxel count per axis - as a rule of thumb I always try to get a value of at least 10 voxels in Y axis to get some detail.
#26
Terragen Discussion / Re: NEW TERRAGEN clouds do not...
Last post by Frank_Art - March 11, 2025, 09:24:39 PM
Thanks, I can try tweak those parameters! Everything in the scene is default (color/light) 
#27
Terragen Discussion / Re: NEW TERRAGEN clouds do not...
Last post by Doug - March 11, 2025, 08:34:51 PM
one thing is how many lights do you have?
and can you turn it/them down

check your cloud colour
turn it down a bit

Doug
#28
Terragen Discussion / NEW TERRAGEN clouds do not loo...
Last post by Frank_Art - March 11, 2025, 08:23:31 PM
Hello,
I use terragen4 to render spherical skies. Few weeks ago I upgraded to the latest version and I found that the default quality of the clouds drastically changed. Here I post the first image of a sky done with the previous version and the second image done with the newer version. I'm not sure why it looks like this, maybe I need to tweak some settings to make it look like the old one? Any tip and suggestion is welcome :) thanks in advance 
#29
Image Sharing / Re: Forest drive
Last post by Dune - March 08, 2025, 01:55:55 AM
Thanks. I'll check out if it works on cards. I was later thinking it is just as easy to import several maps that only use 0-1 space. It's actually the distribution or masking of those maps in world space that 'haunts' me. And your post made me think of it again. Hard distinctions would be needed, so one cow has red patches, the next of the same pop black, not half red, half black if the fractal is just in a gradient.
#30
Image Sharing / Re: Forest drive
Last post by digitalguru - March 07, 2025, 05:10:12 AM
Not sure what you're trying to achieve there, but it wouldn't work with cards I don't think. For udims you need to move the UV's outside the usual 0-1 uv space per texture tile and you'd have to do that at the geometry level outside TGD. You can then map separate images to each "block" of uv space using the method Kevin showed to use multiple texture maps on a single object.
Example - UV editor screengrab for a plane 30x10 units - each unit of 10 (width) is mapped with it's own udim:

uv_editor.png

And the render in Terragen with the setup Kevin mentioned:

TGD_udims.jpg 

See attached Terragen project (you'll have to remap the image maps to your own path on disk)