Recent posts

#41
Image Sharing / Aspen River
Last post by pclavett - April 08, 2025, 01:36:12 PM
Hi guys ! Terragen is a good way to escape all the negativity that surrounds us (and there is a lot right now around these parts). This was 2 weeks in the making, terrain in GAEA, riverbed a mix of fakestones and stone objects, trees in the distance are XFROGS conifers and all the leafy trees are from CG TRADER or BlenderMarket, lots of SHAKER TREES in there. Hope the world opts to give us the same peace and serenity that this image gives me. Except for the rockies in the background, this river could be a found nearby (northern New-Brunswick Canada) in late September. Take care and have a great day !
#42
Terragen Discussion / Re: Terragen RPC
Last post by digitalguru - April 08, 2025, 12:04:25 PM
Quote from: Belmont224 on April 08, 2025, 11:25:32 AMJust for kicks I hooked Blender up to Terragen using RPC so I could move the camera in Blender and it would move the camera in Terragen. The same can be done with the sun or objects. Right now it's just a manually run script in Blender (no UI or anything), but it was neat to see the possibilities of RPC. I hope it is developed a little more in the future.
Nice. Agree, it would be great to see keyframing over RPC.
#43
Terragen Discussion / Re: Terragen RPC
Last post by Belmont224 - April 08, 2025, 11:25:32 AM
Just for kicks I hooked Blender up to Terragen using RPC so I could move the camera in Blender and it would move the camera in Terragen. The same can be done with the sun or objects. Right now it's just a manually run script in Blender (no UI or anything), but it was neat to see the possibilities of RPC. I hope it is developed a little more in the future.
#44
Image Sharing / Re: Genesee River
Last post by mhaze - April 02, 2025, 01:04:34 PM
Fair enough!
#45
Terragen Discussion / Re: Terragen RPC
Last post by digitalguru - April 02, 2025, 08:15:59 AM
Before RPC I did the same as Kevin - wrtiting animation to a clip file - as well as .chan file. But it's a one way street afaik from my DCC (Maya) to Terragen.
Would be great to see animation added to the RPC though.

Simplest way is write a .chan file to then load manually in Terragen. Just remember to have your destination object (camera, geo) at the origin before you load the .chan.
#46
Open Discussion / Nasa Cloud VDB
Last post by digitalguru - April 01, 2025, 05:31:38 PM
Don't know if anyone has seen this, but looks like a cool way to get some cloud vdbs:
https://www.youtube.com/watch?v=Cak4Tq_hta4
#47
Terragen Support / 'Popping' in the reflection of...
Last post by Njen - March 31, 2025, 05:12:14 PM
Hello, I am seeing a number of issues where the reflection in the water 'pops' and changes quite noticeably. I have attached one such example. I have also attached a screenshot of my render settings.

Any idea on what could be causing this?
#48
Terragen Discussion / Re: Terragen RPC
Last post by Kevin Kipper - March 31, 2025, 02:03:09 PM
Hi Belmont224,

Great question.  Currently RPC does not have access to the animation properties, or have the ability to set keyframes.  The best you can do "out of the box" that I'm aware of is to query and set values like position, rotation, etc.  This works great when an item isn't animated; it will even "temporarily" overwrite the parameter values of an animated item until you advance to a keyframe, at which time the keyframed data will return.

I've had some luck generating a motion path via a script and writing the keyframe values to a TGC (Terragen clip file) and then importing the clip file into the Terragen project and copy/pasting those values to an item I wanted to be animated; but that's not the same as being able to access keyframed data that's already there.
#49
Terragen Discussion / Terragen RPC
Last post by Belmont224 - March 31, 2025, 12:10:38 PM
Can the RPC access any of the animation properties? For example, setting a keyframe for a camera position (or anything else for that matter). There is currently access to get the camera position and set the frame number, so it is so close.

#50
Terragen Discussion / Re: Image Map Projections Onto...
Last post by RichTwo - March 29, 2025, 11:53:05 AM
Thanks again, Kevin - That did it! The scale of Jupiter's features are much closer to the realism that I was expecting. I had no idea about the cylindrical vs. spherical projections, nor about the image map scale. But it works and I'm satisfied with the overall appearance of Jupiter. Just for a touch more, I adjusted the image's bright / contrast / sharpness. 
Now to work on the vapor plume(s)...