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Last post by Dune - April 02, 2020, 04:18:19 am
You could do that in 2 smaller masks too. Paint a vertical roadmap, repeat it in TG. Add another version, repeated, then rotated, and add a separate bend mask on top of those.
Takes some fiddling. But one complete mask can be done too, in greyscale (LZW tiff), when all is black and only road is white, even a big mask won't take up much MB's. I often make masks of 5000x5000px or so, even in RGB for three masks.
I am now working on a big piece of land with 2m wide ditches, kilometers long. My mask is 6000x6000px with white, slightly blurred (1,5) lines of 2px wide (line function in PS). In TG they are smoothly interpolated anyway, so with a color adjust or bias function you can adjust widths pretty good, and the ditches are straight, and neat as can be.
Or just make the corner, and add simple shapes to that. Lots of ways.
Last post by Dune - April 02, 2020, 04:09:40 am
Thanks, René. No, I also didn't know that they would cut the tower, etc. But I'm glad they left most of the render untouched by graphics.
Last post by René - April 02, 2020, 04:03:30 am
Wow, that looks amazing! Congratulations! Did you plan in advance that the title would be at that particular spot?
Last post by N-drju - April 02, 2020, 03:30:27 am
These were exactly the first two "least resistance" solutions that I had in my mind. SSS network or a PS drawing. I think I won't complicate it further then.
My only concern would be the resolution of the road mask image... The entire road with a curvy part would be about 1km long. In that case, I'll need to make a picture that is at least 2500px across... Or higher/lower? What do you guys think? That is, of course, if I decide to use Photoshop instead of an SSS network.
Last post by WAS - April 02, 2020, 02:29:40 am
Quote from: cyphyr on April 01, 2020, 04:39:58 pm
Quote from: N-drju on April 01, 2020, 03:12:03 pmWhat I'm after, is a road that, after about 500 m, bends by about 30 - 40 degrees to the left and then disappears out of the frame. The problem however (in both our solutions) lies in the fact that the more curvature is added, the more distorted the width dimension gets. And I'd like to keep the width of the road uniform thought the entire length. I would just build this out of Simple Shape Sahders.
This is why I considered adding an arctan or sine wave, but I just can't seem to get a graphical representation of it.
Maybe work it out on paper first ...
A shallow bend could be made from a black circle within (after) a white circle with two black squares masking out a "wedge" shape thus giving you a bend.
Clever yet "simple".
Last post by Dune - April 02, 2020, 02:22:16 am
Another TG render on a bookcover. They used a 350 dpi image, so the cover is extremely sharp and detailed. Took about 25 hours to render in PT, and then clothes needed a change
Last post by Dune - April 02, 2020, 02:17:28 am
Nice solution. Another way would be to just draw it in PS.
Last post by Dune - April 02, 2020, 02:10:59 am
Stunning detail, and I'm sure it will be quite enough. The boy is really good. I have one remark about the horse; it seems a bit elongated... but it could be the pose, I can't tell. Boy will need some dirt on his feet!
What a great creation! It will look surely good in the final!
I took a 4 month break from Terragen. Nothing was wrong, I wasn't annoyed with the program or anything, Lol. Other things took up my day. Anyway it's nice to be back creating landscapes. I'm working on a project now that I have imported an animated camera. The camera was tracked to a backplate. I rendered the scene out only to find that the terrain features don't line up the way I was expecting. I know my request goes back a couple of years, but are image planes anywhere in Terragen's future? The ability to view a backplate over my scene would be enormously helpful.
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