Recent posts

#51
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Kevin Kipper - May 29, 2025, 01:46:31 PM
When you import an OBJ into a Terragen project, some of the texture map assignments might not transfer over "correctly".  For example, a texture map for the luminosity parameters may not be assigned as it should be.  To fix this type of issue, you just need to assign the luminosity texture map to "Luminosity image" parameter.  Alternatively, you could load the luminosity texture map via an Image Map shader and assign that shader to the "Luminosity function" parameter.

By "depth maps" if you mean applying a bump texture to the object, such as the bark on a tree, this would be applied in a similar manner as above to the Default shader's "Displacement image" or "Displacement function".  You can then adjust the value for the "Displacement multiplier" to increase or decrease the displacement.

Another tip when using foliage or vegetation is to set the "Translucency" value to something like 0.5.  It's default value is 0, but adding translucency can really improve the look of plants in your scene.
#52
Terragen Discussion / Re: Terragen best plant pack f...
Last post by PreRenderedDev - May 29, 2025, 01:32:28 PM
Well I don't really have any knowledge in manipulating textures or converting a model from .obj to tgo, at most what I know about importing .obj's is assigning the textures manually, and I did that with some blender models, but Xfrog might be different or I am simply inexperienced because I can't seem to get the depth maps working by assigning them. I'll try an .obj tree and show you what I usually do with the .obj's.

P.S - Also I didn't know about the ability to export as .tgo, holy hell this saves a lot of time unlike having to assign textures every single time.
#53
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Kevin Kipper - May 29, 2025, 01:28:12 PM
The only thing I would add to Dune's explanation is to first load the OBJ formatted asset via the Add Object > Populatable Object > Obj reader.  If you're trying to load the OBJ via a different reader such as the Tgo reader, that's probably not compatible.  After the OBJ is loaded, assign texture maps as needed, then save the object as a TGO.
#54
Terragen Discussion / Re: Terragen best plant pack f...
Last post by Dune - May 29, 2025, 09:41:57 AM
I can't believe the XFrog pack isn't compatible, after all, they're 'just' obj's. You can alter the textures (why doesn't it work?) and adjust settings and save as tgo for later use.
#55
Terragen Discussion / Terragen best plant pack from ...
Last post by PreRenderedDev - May 29, 2025, 08:23:40 AM
Heya to all, I am an intermediate level user of TG4, have been using it for quite a while, about 4 years on and off, and I want to take my projects to the next level with more plant assets and props for my projects, all revolving around nature/landscapes. I know Xfrog, and I bought a pack from them, the European pack which was on a discount and it has hundreds of plants, but I'd say 85% of the models are not TG4 compatible and come in either an .obj format that I can't use fully even by assigning textures in the node map. Is there some pack I am not aware of? Or maybe a method to get full use of my plants? I see a lot of impressive artworks with tonnes of variety, and I am stuck here with around 15 models that I prefer to use, as the rest are vase plants. Not a lot of leeway here.
#56
Open Discussion / Re: Nasa Cloud VDB
Last post by digitalguru - May 29, 2025, 07:51:42 AM
Quote from: batterytaco on May 29, 2025, 05:05:17 AMThat tutorial looks super useful for creating realistic cloud VDBs—definitely going to give it a try.

Let us know how that works out!
#57
Open Discussion / Richmond
Last post by digitalguru - May 27, 2025, 04:54:17 AM
Thought i'd share a vidfeo shot in Richmond upon Thames in the UK, some of it as reference for my Forest drive drive project:
https://youtu.be/IMrWNrt4W8Y

#58
Open Discussion / Re: LTX Studio
Last post by Dune - May 27, 2025, 01:31:44 AM
I see your point. I think it's all getting a bit out of control, the individual's control that is. It's indeed all about money these days - what started as Bronze Age haggling between individuals is now a high tech industry, squeezing your wallet from obscure digital depths. As long as one is aware of that danger, it's fun and intriguing anyway. I wish you luck!
#59
Open Discussion / Re: LTX Studio
Last post by PabloMack - May 26, 2025, 05:17:34 PM
I have since seen a video on YouTube about Veo 3 that seems to do some of the same things. It is a Google project so I am a bit wary of it like you are. The video was about being able to make your actors lip-synch to dialogue you provide, express emotions with motion tracking and so forth. The future is scary, as you say, but the way the status quo has been has so many road blocks to get anything done. I am not a professional artist so I don't feel so threatened by it from that stand point. I am a programmer and that is where it hits home. The reasons why I even got involved in CG is not so much that I want to do art but, rather, there are specific stories I want to tell using the medium. That's why I got involved in indie film making. The thing that tells me that the AI assisted technology is still in its infancy is that all of these services are trying to get you to make short 8-second videos at reduced resolution. What I want is to make one or more 2-hour full feature movies. I am not convinced that these services are not using it as a front to steal your ideas and sell them to high bidders. I could see myself one day purchasing an AI system that could do what I want but I still wouldn't be assured that it is not spying on my IP and selling it to someone out of frame so to speak.
#60
Open Discussion / Re: LTX Studio
Last post by Dune - May 26, 2025, 02:41:30 AM
Looks really cool, and I could loose myself in something like that as well. But.... the world will be swamped in (mediocre) video's, actors will be unemployed, artists will have to switch from drawing to typing, and data centers will suck out all the world's energy. I have very mixed feelings about AI, being fascinated and afraid too.