Recent Posts

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21
Image Sharing / Re: Some new people tests
« Last post by Dune on Today at 06:11:14 AM »
You 100.000 years old?  ;D
22
Image Sharing / Re: Paso Durango
« Last post by WASasquatch on Today at 06:10:59 AM »
Love the painted canyon effect with the colours. Very vibrant. Looking good!
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Open Discussion / Re: Marvelous Designer
« Last post by Dune on Today at 06:08:00 AM »
These folds look pretty good. Interesting to see you experiment. I may need to have a look at it too.
Can you drape clothes around a pre-posed figure? Or is it that you design the clothes and put it on a T-base figure (like in DAZ), then pose, and the folds will set to it?
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My way to start a canyon would be using a simple shape as a basis, warp it if needed and use as mask. Here's a quick basic setup.
Painted shader is handy, but also a bit awkward at times.

Best practise, btw, is to set up a thread for one project you're doing and follow up on that one, so that everyone can see progress following that thread, and help in the line of WIP's.
25
Image Sharing / Re: Clumped square noise
« Last post by WASasquatch on Today at 02:55:08 AM »
I've come up with similar shapes a lot, but I just want them straighter, and the hard edges to smooth a bit. Wonder how yours is setup and if it's possible.
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Ok so I managed to paint myself a canyon, but I can't figure out how to get the bottom to be smoother, more rounded and not full of triangular peaks.  Is there a way I can do this?  I messed around with all kinds of paint layers, I tried painting a displacement layer on top of the main one but no matter what I do, I can't seem to get the lumps out from the bottom.   if anyone can help, I'd appreciate it.  I love this software, by the way.  It's pretty incredible.  I just need to get better at it :)  I am reading the documentation by the way, so I apologize for the posts I'm piling up here, I'm just eager to learn and some of the documentation has a steep curve. A picture of my canyon is attached.  Thanks!!
27
Terragen Discussion / Re: Easy Cloud Rendering Quality Settings
« Last post by D.A. Bentley on Today at 01:21:14 AM »
Thanks Matt!  Kicking off my render now.  :)

Derek
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Terragen Discussion / Re: Easy Cloud Rendering Quality Settings
« Last post by Matt on Today at 01:04:48 AM »
1) With multiple cloud layers, this one is really important:

GI Settings -> Cloud GI max ray depth = 1 or 2

2) Both of the following changes *combined* should reduce render times:

GI Settings -> Voxel scattering quality = 150
Edit Sampling -> First sampling level = 1/16th

3) Ray march quality should rarely go above 1. Your AA is high enough that you should reduce this to 0.5 or 0.75.

If you follow all of those steps you should see a big improvement.
29
Open Discussion / Re: Marvelous Designer
« Last post by luvsmuzik on Today at 12:26:48 AM »
I will have to check it out. This unit still on warranty for awhile.
Somehow in first render I had set AA at 0. This one is MPD 0.6 AA6 It is a fun program.
30
Image Sharing / Re: Some new people tests
« Last post by masonspappy on September 21, 2018, 11:41:55 PM »
My first wife.....
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anything