Recent posts
Pages 1 ... 3 4 5 6 7 ... 10
#41
Last post by Dune - January 12, 2026, 01:51:13 AM
Good render for your first post. Keep them coming!
#42
Last post by rynets - January 11, 2026, 11:25:35 PM
Edited for first post.
#43
Last post by rynets - January 11, 2026, 11:24:21 PM
#44
Last post by edb3_16 - January 11, 2026, 07:05:54 PM
Thanks! I like how you are using rock shader to displace the sides... A part that I was missing was making the patch size smaller in the compute terrain. I think I got the displacement using texture maps figured out (I think lol, I am still not sure if I have the texture displacement mapped correctly to displace on every side on the cliffs). What I am still having issues with is adding a Color texture to the cliffs and mapping it so there is no stretching. Plan and side projections leave the texture of some sides of the mountain cliff stretched. I assume the cylindrical projection should work in this case, but for some reason it is all stretched horizontally, moving the center point didn't help.
Thanks again for your help!
Ed
#45
Last post by Dune - January 11, 2026, 02:41:23 AM
You need a compute terrain for the major cliffs, and after that you can add lateral displacements by redirect (XZ, using displacement power fractals), or vector displacement shader with color/greys as input. The smaller you make the patch size of the compute terrain, the sharper/more defined the laterals can be. A compute normal can also be used.
I made you a 2 minute sample. You can play with the order of stuff and masks and such.
#46
Last post by edb3_16 - January 11, 2026, 02:01:47 AM
Hi, I have been having some issues trying to figure out how to correctly add displacement maps, and textures, on the verticals cliffs. I am trying to add textures and displacement and have it projected correctly on the vertical cliffs (projection like the Tri-planner projection). Anyone know of how I can set this up?
Thank you
#47
Last post by masonspappy - January 07, 2026, 10:27:40 PM
Happy New Years Y'all.
#48
Last post by Dune - January 02, 2026, 05:13:59 AM
Happy newyear to you to, and lots of creativity!
#49
Happy 2026 for Terragen Forum User!Thats not Terragen what you see, thats the Daemon "Goet"!
(and dont see"The walking death"after 24 clock)
Animation (by Poser13)
https://dai.ly/x9wvn06
#50
Last post by aknight0 - December 31, 2025, 09:49:06 PM
Pages 1 ... 3 4 5 6 7 ... 10