Recent posts

#41
Image Sharing / Re: Moosly mudy water
Last post by Dune - March 02, 2026, 02:15:23 AM
Thank you for posting your setup. I wonder about the render time with such a mix of water shaders. I think you can do with less shaders altogether, and populate straight onto the water (don't use the lake for that, but a sphere same size as planet, or a plane). Check this very basic setup out.
Still, your skill is obvious!
#42
Image Sharing / Re: Moosly mudy water
Last post by Stormlord - March 01, 2026, 11:46:24 AM
Yes a great render of muddy, swampy, stale water!
Realy EXCELLENT colors !!!

Can you post the material for a more detailed and closer examination?

STORMLORD
#43
Image Sharing / Re: Moosly mudy water
Last post by raymoh - March 01, 2026, 10:14:23 AM
Very nice, the swamp water is very realistic, I really like it!
#44
Image Sharing / Re: Moosly mudy water
Last post by Gkos - March 01, 2026, 07:29:31 AM
Attached Picture
#45
Image Sharing / Re: Moosly mudy water
Last post by Gkos - March 01, 2026, 07:24:45 AM
Thank you for the positive feedback, I appreciate it. Six water shaders are used, separated by mask shaders.
The small plants on the water sit on an invisible rock.
#46
Image Sharing / Re: Moosly mudy water
Last post by Dune - March 01, 2026, 01:53:51 AM
Awesome! I like the detail you put into this. I guess you masked part of the water (procedurally), raised it subtly, colored it and used the same mask to grow tiny grasses on the water object? It's good to see something really worthwhile on this forum again.
#47
Image Sharing / Moosly mudy water
Last post by Gkos - February 28, 2026, 11:55:41 AM
plants are mostly from Silva3d,
#48
Terragen Support / Terragen Sky - request adjusta...
Last post by Senorpablo - February 25, 2026, 03:40:34 PM
It would be very useful to be able to adjust the ground plane color in Terragen Sky. Terragen Sky is fantastic for quickly creating spherical HDRI's for backgrounds and lighting. The dark blue, ocean ground plane isn't great for lighting and it can really stand out through any holes or seams in geometry or on the horizon if the setting is a typical terrain which is most often a lighter, more neutral color(greens, tans, greys, etc.). 

Ocean is a fairly uncommon location/setting for CGI, games, etc. so being able to set the color to something more use case specific would be fantastic. Two colors and some fractal noise would be a nice bonus.   

#49
Terragen Discussion / Re: Apply Warp to Painting Sha...
Last post by Kevin Kipper - February 04, 2026, 07:12:14 PM
Yes, but set the Painted Shader's Coordinates parameter to "Position in terrain/texture" under its Transform tab.
#50
Terragen Discussion / Apply Warp to Painting Shader?
Last post by edb3_16 - February 04, 2026, 06:37:03 PM
Hey just wondering if it is possible to apply Fractal Warp to a Painting Shader?
It isn't working for me, and I tried a few different variations (like before displacement and after).