Recent posts

#61
Image Sharing / Wish I was here...
Last post by RichTwo - July 02, 2025, 11:45:20 AM
Basis of this one is Ulco's "Warped Sun" tgd. I swapped his starry background shader for Jordan's latest Starfield Generator, added fake stones, an Easy cloud node, and a few populations. 
#62
Image Sharing / Re: Weekend Breeze
Last post by RichTwo - July 02, 2025, 11:38:34 AM
I'd offer some constructive advice, but I couldn't get even close to creating anything this good. Excellent!
#63
Terragen Discussion / Re: Keeping my site alive – Th...
Last post by Luc - July 02, 2025, 04:17:48 AM
Thank you so much for your message, Dune.

Like you, I have great memories of the time when the Terragen community was very active, and new versions of the software were released regularly. It truly was a special period — a kind of "golden age" that I sometimes miss.

I believe Planetside decided to focus on large studios and the film industry, at the expense of hobbyists and casual users. Was that the right choice? Hard to say — only they know for sure. But one thing is clear: that shift gradually extinguished the spark that once kept the community alive. I don't know if we'll ever see a Terragen 5 — I certainly hope so — but Planetside has never been particularly strong when it comes to communication... so we'll just have to wait and see.

These days, I use Unreal Engine almost every day. I naturally gravitated toward it, both for game programming and for environment creation. Pairing it with World Machine or Gaea for terrain sculpting works extremely well. Once you get the hang of the material editor and the PCG (Procedural Content Generator) plugin, the possibilities are truly impressive. It's ideal for games, short films, and tech demos.

But all of that comes at a cost: Unreal Engine is a very heavy piece of software, sometimes difficult to handle, and it crashes fairly often. Projects can also become massive — often well over 10 GB. Without a high-end graphics card (like an RTX 3080), you quickly hit performance limits. It's a very different approach compared to Terragen, which to me remains a tool of rare elegance. Its atmospheric rendering is still hard to beat, and its strong procedural foundation makes it far lighter while still being remarkably powerful.

I'm glad to know that my small scenes and presets are still useful, especially for newcomers. And once again, thank you for your support — it really encourages me to keep the site going, even in a modest way. And if I ever have to shut it down, I'll make sure to find a way to host my images elsewhere — even if it's just on a free gallery, just so the younger ones can see what us old folks used to play with...  ;)

Warm regards,
Luc
#64
Terragen Discussion / Re: Keeping my site alive – Th...
Last post by Dune - July 01, 2025, 01:39:17 AM
I hope you can maintain it in future, Luc. I always thought you made wonderful work, and the presets are indeed a welcome addition to this great software. It's been my standard render program for ages now, and I don't think that will end soon. I am pretty familiar with most of its intricacies (at least the ones I need), but I guess new users will find your work interesting to dissect and learn. But I have no idea how many people use it as 'we' once used it, and learned from eachother on this site. It was an interesting and lively time in a great user group, which I sometimes miss. I think Unreal has taken over a lot of world builders.
So good luck!
#65
Terragen Discussion / Re: Get brightness of object
Last post by Belmont224 - June 30, 2025, 07:20:46 PM
That is very interesting, I hadn't seen that shader before. Thanks for pointing that out!
#66
Terragen Discussion / Re: Get brightness of object
Last post by Kevin Kipper - June 30, 2025, 06:49:25 PM
Have you tried the Shadow Catcher shader?  Not exactly a toon shader, but may get you closer to what you're describing.   Here's the online docs: https://planetside.co.uk/wiki/index.php?title=Shadow_Catcher_Shader
#67
Terragen Discussion / Re: Get brightness of object
Last post by Kevin Kipper - June 30, 2025, 01:11:56 PM
Well a toon shader would be cool.  I'm not sure if it can be replicated via the available nodes...I'll ask Matt :) 
#68
Image Sharing / Re: Weekend Breeze
Last post by jhmart1 - June 30, 2025, 01:04:34 PM
Thanks 🙂
#69
Terragen Discussion / Keeping my site alive – Thanks...
Last post by Luc - June 30, 2025, 09:04:47 AM
Hello – as some of you know, I've often considered shutting down my website due to the ongoing costs of maintaining an online store. Every year, around the time the domain comes up for renewal, it's the annual report that ends up saving it — although it's been a close call these past few years. And once again, that will be the case for the coming year: the bare minimum has been reached to keep the site running.

Of course, Terragen's development has slowed down, with fewer new features being released, and I don't have much time to add fresh content to the store. Still, it remains a fantastic piece of software — truly one of a kind — and I believe many of the small scenes available on my site can still be quite useful for beginners. They're great for getting familiar with the software, experimenting, and working with ready-made presets and test scenes.

So I'm glad that at least financially I'm not running at a loss, and that the site can stay up and available to you.

Warm regards.

Luc
#70
Image Sharing / Re: Weekend Breeze
Last post by Stormlord - June 30, 2025, 03:12:04 AM
WOW
This looks very natural, nice one!

STORMLORD