News

    Terragen 4 Summer Sale 2019

    Update: The sale has ended, thanks for your support! Terragen is on sale! Up to $140 off through July 31st This year we’re celebrating summer with an epic sale on…

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    Terragen 4 benchmark released

    The much-anticipated Terragen 4 benchmark is here! Big thanks to Ulco Glimmerveen for creating the original scene and allowing us to use it as the basis for this benchmark. As…

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    Terragen 4.3 Update Release

    Terragen 4.3 brings new Easy Cloud animation animation tools, further rendering optimizations, OpenVDB export, and new rendering methods to experiment with, along with numerous other improvements and bug fixes. Read on…

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    Terragen 4.2 Update Release

    Our ongoing Maintenance releases continue with Terragen 4.2, which includes optimizations to terrain rendering speed, an additional option for UV maps in exported terrain, and numerous convenience features, bug fixes,…

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    Terragen 4.1 Update Release

    We have enjoyed a tremendous reception for Terragen 4 and now we’re pleased to bring you the first major update, the 4.1 release. Terragen 4.1 includes extensive optimizations to cloud and atmosphere rendering, resulting…

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    20% off Terragen through December 31st, 2016!

    Terragen 4 Holiday Sale

    Happy Holidays! All Terragen products are 20% off until the end of the year. Now is the perfect time to get that upgrade you’ve been waiting for! Buy Now By the…

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    Terragen 4 Now Free for Educational Use

    Terragen 4 Now Free for Educational Use With the launch of Terragen 4, we are proud to announce a new policy regarding educational licenses of Terragen products. From this point forward…

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    Terragen 3.2 Released

    Terragen 3.2 Released The release of Terragen 3.2 marks our second free update for Terragen 3 users. This release focused largely on improvements to existing features and render quality improvements,…

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    Terragen 3.1 Release Change Log

    List of changes from 3.0.10.0 to 3.1.02.0:   3D PREVIEWS The subdivision and displacement engine in 3D Previews and Shader/Heightfield Previews is now multi-threaded. It uses up to as many threads…

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