In this video we explore the process of texturing the snow capped mountains and volcano areas of the terrain in our example project, using Terragen’s function nodes to constrain the snow to the shadowed sides of the terrain.
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Content for this video:
Planetside Software: https://planetside.co.uk/
Planetside Software Documentation
Texturing with Surface Layers tutorial
Masking with Get Nodes
Rendering by PixelPlow