Terragen for VFX: Part 26 – RGB Matte Elements

    In this video we explore a render technique which utilizes the red, green, and blue channels of an image sequence in order to store a 3D object’s surface colour, and which can later be used as a mask during post production.

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    Content for this video:

    Other Links:
    Planetside Software: https://planetside.co.uk/

    Planetside Software Documentation

    Music from https://filmmusic.io
    “Funkorama” by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)

    Rendering by PixelPlow


    Planetside Software

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