In this video we explore a render technique which utilizes the red, green, and blue channels of an image sequence in order to store a 3D object’s surface colour, and which can later be used as a mask during post production.
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Content for this video:
https://www.dropbox.com/s/i64y28t4oehtkhd/TerrageForVFX_Part26_RGBMattes.zip?dl=0
Other Links:
Planetside Software: https://planetside.co.uk/
Planetside Software Documentation
https://planetside.co.uk/wiki/index.php?title=Main_Page
Music from https://filmmusic.io
“Funkorama” by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Rendering by PixelPlow
https://www.pixelplow.net/