Terragen Environment for Military Visualization
Terragen Environment by Hetzen
read moreTerragen Environment by Hetzen
read moreRendered in Terragen 3. Postwork: motion blur, chromatic aberration and lens flares.
read moreFantasy by Hannes Janetzko Hannes Janetzko, one of our talented Terragen users, created this beautiful scene and made a short animation of it. It was so compelling that we decided…
read moreChanges from 3.3.04.0 to 3.4.00.0 (March 12, 2016) Improved Image Saving Bit depth (8 or 16 bit) and compression options (None/LZW/Zip) are now available for TIFFs that are created by…
read moreChanges in build 3.3.03.0 Many kinds of object now have a Render method parameter, allowing you to choose between “Default”, “Force Displacement” and “Force Ray Trace”. Also known as “per-object…
read moreList of changes from to 3.1.02.0 to 3.2.02.0 CAMERAS Stereoscopic camera options (only in Professional Edition and Professional with Animation). Stereoscopic camera options are found on the new “Stereo”…
read moreTerragen 3.2 Released The release of Terragen 3.2 marks our second free update for Terragen 3 users. This release focused largely on improvements to existing features and render quality improvements,…
read moreList of changes from 3.0.10.0 to 3.1.02.0: 3D PREVIEWS The subdivision and displacement engine in 3D Previews and Shader/Heightfield Previews is now multi-threaded. It uses up to as many threads…
read moreThis is the list of changes between the initial release of Terragen 3, v3.0.07.0, and first maintenance release v3.0.10.0. RENDERING Fixed two problems in renders that combine GI Surface Details…
read moreThis is the complete list of changes between Terragen 2.5.5 and the initial release of Terragen 3, v3.0.07.0. Build 3.0.07.0 (Release) Significant improvements to stability. Soft shadows now render faster…
read moreTerragen 2 in Sucker Punch Terragen 2 allowed Prime Focus to develop complex virtual environments for Zack Snyder’s new fantasy epic Sucker Punch.
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