The seventeenth video in the Terragen for VFX series, provides an overview of Terragen’s masking techniques. Masks can be used to identify the important features of the landscape, and in turn control the location of where 3D objects can be instanced or where textures may be applied to the terrain in the project.
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Content for this video:
Terragen project without population cache files
https://www.dropbox.com/s/u7o90tx85psq7u6/TerragenForVFX_Part16-19_Populations_noCacheFiles.zip?dl=0
Terragen project with population cache files (~ 1GB)
https://www.dropbox.com/s/96lzsu4pryp9dfm/TerragenForVFX_Part16-19_Populations_wCacheFiles.zip?dl=0
Other Links:
Planetside Software: https://planetside.co.uk/
Planetside Software Documentation
https://planetside.co.uk/wiki/index.php?title=Main_Page
Masking Populations with Inverted Fractals
https://planetside.co.uk/wiki/index.php?title=Masking_Populations_with_Inverted_Fractals
Music from https://filmmusic.io
“Funkorama” by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Rendering by PixelPlow
https://www.pixelplow.net/