Terragen for VFX: Part 17 – Forest Populations Masking

    The seventeenth video in the Terragen for VFX series, provides an overview of Terragen’s masking techniques. Masks can be used to identify the important features of the landscape, and in turn control the location of where 3D objects can be instanced or where textures may be applied to the terrain in the project.

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    Content for this video:
    Terragen project without population cache files
    https://www.dropbox.com/s/u7o90tx85psq7u6/TerragenForVFX_Part16-19_Populations_noCacheFiles.zip?dl=0
    Terragen project with population cache files (~ 1GB)
    https://www.dropbox.com/s/96lzsu4pryp9dfm/TerragenForVFX_Part16-19_Populations_wCacheFiles.zip?dl=0

    Other Links:
    Planetside Software: https://planetside.co.uk/

    Planetside Software Documentation
    https://planetside.co.uk/wiki/index.php?title=Main_Page

    Masking Populations with Inverted Fractals
    https://planetside.co.uk/wiki/index.php?title=Masking_Populations_with_Inverted_Fractals

    Music from https://filmmusic.io
    “Funkorama” by Kevin MacLeod (https://incompetech.com)
    License: CC BY (http://creativecommons.org/licenses/by/4.0/)

    Rendering by PixelPlow
    https://www.pixelplow.net/

    AUTHOR

    Planetside Software

    All stories by: Planetside Software