Terragen 3.2 Released

    Terragen 3.2 Released The release of Terragen 3.2 marks our second free update for Terragen 3 users. This release focused largely on improvements to existing features and render quality improvements, but it also brings several exciting new capabilities, as well as the usual bug fixes and minor tweaks.  Find out more below. Significant changes include:…

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    Terragen 3.1 Release Change Log

    List of changes from 3.0.10.0 to 3.1.02.0:   3D PREVIEWS The subdivision and displacement engine in 3D Previews and Shader/Heightfield Previews is now multi-threaded. It uses up to as many threads as there are cores detected on your system or specified in the user override in Preferences. It can also be limited by passing a command…

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    Terragen 3.0.10.0 Release Change Log

    This is the list of changes between the initial release of Terragen 3, v3.0.07.0, and first maintenance release v3.0.10.0. RENDERING Fixed two problems in renders that combine GI Surface Details and DoF with Noise Reduction. Edges of buckets (tiles) sometimes had visible lines, and subpixel details in GISD weren’t being calculated. Fixed a problem with…

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    Terragen 3.0 Release Change Log

    This is the complete list of changes between Terragen 2.5.5 and the initial release of Terragen 3, v3.0.07.0. Build 3.0.07.0 (Release) Significant improvements to stability. Soft shadows now render faster in some situations (undoing a change that was made between v2.5 and the first v3.0 builds). Changed the way object handles/manipulators are drawn. They should…

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    Terragen 2 in Sucker Punch

    Terragen 2 in Sucker Punch Terragen 2 allowed Prime Focus to develop complex virtual environments for Zack Snyder’s new fantasy epic Sucker Punch.

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