Halo 5 : Guardians

    Halo 5 : Guardians Terragen artist Mukul Somon worked on Halo 5: Guardians,  utilizing Terragen for some really impressive planetary skyboxes. I used Terragen to great effect for rendering 2 cloud cards which then are UV scrolled in the game engine to get the effect of moving clouds. I also used it for rendering planetary…

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    360 VR Video Made With Terragen

    Hangar 1 by Hannes Janetzko Hannes Janetzko brings us an innovative and exciting new use for Terragen, creating fully animated 360 degree VR videos. Check out the short video below, and feel free to look around! We can’t wait to see more experiments from Hannes.

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    Emergency Landing on Jungle Airstrip by Kevin Kipper

    A Terragen environment I created for an episode of Why Planes Crash. 3D artist, Steve Rogers, animated the scene while I exported the camera motion from Lightwave 3D as a .chan file and created the environment. The plane and flocks of birds were rendered in Lightwave 3D and everything was composited in Eyeon Fusion. Emergency…

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    Fantasy by Hannes Janetzko

    Fantasy by Hannes Janetzko Hannes Janetzko, one of our talented Terragen users, created this beautiful scene and made a short animation of it. It was so compelling that we decided to help him render it at 1080p in high quality, and this is the result. Great work Hannes! See more of his impressive creations on…

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    Terragen 3.4 Release Change Log

    Changes from 3.3.04.0 to 3.4.00.0 (March 12, 2016) Improved Image Saving Bit depth (8 or 16 bit) and compression options (None/LZW/Zip) are now available for TIFFs that are created by Render Sequence and Render All To Disk. The options are chosen with the “TIFF Options” button on the Sequence/Output tab of the render node. They…

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    Terragen 3.3 Release Change Log

    Changes in build 3.3.03.0 Many kinds of object now have a Render method parameter, allowing you to choose between “Default”, “Force Displacement” and “Force Ray Trace”. Also known as “per-object RTO”, this is a much anticipated feature! When the object’s render method is set to “Default”, the object is rendered according to the Ray trace…

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    Terragen 3.2 Release Change Log

    List of changes from to 3.1.02.0 to 3.2.02.0    CAMERAS Stereoscopic camera options (only in Professional Edition and Professional with Animation). Stereoscopic camera options are found on the new “Stereo” tab of the camera node. Simply turn the camera into a stereo camera by enabling the “Stereo” checkbox and choosing “Left”, “Centre” or “Right” camera…

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    Terragen 3.2 Released

    Terragen 3.2 Released The release of Terragen 3.2 marks our second free update for Terragen 3 users. This release focused largely on improvements to existing features and render quality improvements, but it also brings several exciting new capabilities, as well as the usual bug fixes and minor tweaks.  Find out more below. Significant changes include:…

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    Terragen 3.1 Release Change Log

    List of changes from 3.0.10.0 to 3.1.02.0:   3D PREVIEWS The subdivision and displacement engine in 3D Previews and Shader/Heightfield Previews is now multi-threaded. It uses up to as many threads as there are cores detected on your system or specified in the user override in Preferences. It can also be limited by passing a command…

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    Terragen 3.0.10.0 Release Change Log

    This is the list of changes between the initial release of Terragen 3, v3.0.07.0, and first maintenance release v3.0.10.0. RENDERING Fixed two problems in renders that combine GI Surface Details and DoF with Noise Reduction. Edges of buckets (tiles) sometimes had visible lines, and subpixel details in GISD weren’t being calculated. Fixed a problem with…

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    Terragen 3.0 Release Change Log

    This is the complete list of changes between Terragen 2.5.5 and the initial release of Terragen 3, v3.0.07.0. Build 3.0.07.0 (Release) Significant improvements to stability. Soft shadows now render faster in some situations (undoing a change that was made between v2.5 and the first v3.0 builds). Changed the way object handles/manipulators are drawn. They should…

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    Terragen 2 in Sucker Punch

    Terragen 2 in Sucker Punch Terragen 2 allowed Prime Focus to develop complex virtual environments for Zack Snyder’s new fantasy epic Sucker Punch.

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