Terrain Techniques – Detail, Warp, Erode
In this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreTerragen Sky Early Access introduces “Sky Paint”, a new workspace in which you can add, remove and modify clouds with paint strokes. Now you can have precise control of the…
read moreSky Paint Node Support Terragen has long been able to load project and clip files exported from Terragen Sky Early Access. Now it also supports nodes created by the new…
read moreBuild 4.8.23 (Release) Released December 6, 2024 Included in Maintenance expiring no earlier than May 5, 2024 Compatible with Sky Paint nodes exported from Terragen Sky Early Access build 2024-12-06.…
read moreA quick tutorial on creating snow for foreground shots in Terragen 4.
read moreA quick introduction to creating ice formations in Terragen 4, including geometry, shaders, and subsurface scattering.
read moreBuild 4.7.19 (Release) Released February 10, 2024 Included in Maintenance expiring no earlier than June 14, 2023 Fixed a bug in the texture coordinates on populated (instanced) objects that use…
read moreBuild 4.6.44 (Release) Released February 10, 2024 Included in Maintenance expiring no earlier than January 1, 2022 Fixed a bug in the texture coordinates on populated (instanced) objects that use…
read moreIn this post, we’ll export terrain from Terragen as textured 3D geometry for use in other applications like Blender and Unreal Engine. A common method of exporting terrain relies on…
read moreTerragen 4 Professional is now available at “Indie” prices! On November 16th, 2023 we made a big change to our pricing structure. Depending on circumstances, individuals may be eligible…
read moreJam-packed with new features and updates, Terragen 4.7 Release builds are ready for the holidays, and now available for Windows, Mac, and Linux. VDB Export Update Optimization options and…
read moreBuild 4.7.15 (Release) Released November 16, 2023 Included in Maintenance expiring no earlier than June 14, 2023 RPC is enabled in the Free Non-Commercial Edition. Micro Exporter produces cleaner geometry…
read moreSo you’ve created a procedural landscape in Terragen and want to export it to another package like Blender, Unreal Engine, Maya, etc. Where do you start? The answer depends on…
read moreCheck for updates! Terragen Sky Early Access 2023-09-15 is now available! This latest build of Terragen Sky Early Access marks the fifth update since launching the program in December of…
read moreWe’re making a GPU renderer. Terragen is the go-to solution for big skies and planetary views. This is, in part, because of its use of procedural systems, a “big scene,…
read moreIn the previous two posts, Hello RPC! – Part 1 and Hello RPC! – Part 2 we wrote a simple program in the Python programming language to modify an open…
read moreA timelapse created using work-in-progress renders from my Serenity scene. Hopefully gives some insight into how the scene came
read moreWouldn’t it be great if everything worked exactly as it was supposed to and nothing ever went wrong? Sadly, life and programming don’t always work that way! When writing an…
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