Support Diaries: Archviz in Terragen

    Today we’re kicking off an ongoing series where we publish interesting and useful support cases. We’re calling this Support Diaries. This time we cover a couple of options for architectural visualization workflows. The question is: how to get the benefits of Terragen’s atmosphere and lighting realism with the interior rendering quality of more general purpose…

    read more

    Terragen 4.1 Update Release

    We have enjoyed a tremendous reception for Terragen 4 and now we’re pleased to bring you the first major update, the 4.1 release. Terragen 4.1 includes extensive optimizations to cloud and atmosphere rendering, resulting in significantly faster and cleaner renders in many cases, especially where multiple cloud layers are involved. Easy Cloud layers also now include a Mask input…

    read more

    Planetside Software at SIGGRAPH 2017

    Next week is SIGGRAPH 2017, and we’re going to be there. This year we also have a booth in the exhibit hall! Get yourself to Los Angeles between the 1st and 3rd of August, and come and see us! We are sharing booth number 200 with Pixel Plow. Get a FREE Exhibits-Only Pass by registering with…

    read more

    Terragen 4.1.11 Release Change Log

    Terragen 4.1.11 July 25, 2017 Terragen 4 often needs more RAM than Terragen 3. The higher requirements are to support Intel’s Embree ray tracing core as well as new cloud lighting technology (Cloud Layer V3 and Easy Cloud). Node names are no longer forced to be globally unique, so a node in an internal network…

    read more
    20% off Terragen through December 31st, 2016!

    Terragen 4 Holiday Sale

    Happy Holidays! All Terragen products are 20% off until the end of the year. Now is the perfect time to get that upgrade you’ve been waiting for! Buy Now By the way… The image above was rendered with an internal development version of Terragen using Path Tracing. The snow is really a cloud layer. Look forward to more…

    read more

    Terragen 4.0.04 Release Change Log

    Build 4.0.04 (Terragen 4 Release Update) Performance fix: Many scenes with clouds will render much faster in this build. Mac users will see the biggest improvement, but it also affects Windows users especially at high thread counts. The Geog Image Map Shader has been adjusted to fix some problems loading certain files. Node creation menus…

    read more

    Paramount’s 100th Anniversary Logo Created With Terragen

    Paramount’s 100th Anniversary Logo Created With Terragen Planetside Software worked closely with Devastudios on Paramount’s new 100th Anniversary Logo animation, with extensive use of Terragen throughout the entire sequence. Watch the new logo animation below in high definition. All terrain, background clouds, atmosphere, and the majority of the lighting are rendered with Terragen. “Paramount Pictures today unveiled…

    read more

    Terragen 4.0.01.0 Release Change Log

    Build 4.0.01.0 (Terragen 4 Release Update) Minor update post-release to fix some initial issues. Pausing or aborting a render with clouds is now much more responsive. Free Edition and Creative Edition: Unintentionally, voxel buffers and 2D shadow maps were being disabled when loading projects, loading clip files with cloud nodes or pasting/duplicating cloud nodes. This…

    read more

    Terragen 4.0 Release Change Log

    Build 4.0.00.0 (Terragen 4 Release) GENERAL Windows only: Installer creates an application called “Terragen 4” which is distinct from Terragen 3. You can have Terragen 3, Terragen 4, Terragen 4 Alpha and Terragen 4 Beta installed at the same time if you want. Library files, Preferences, Custom Bindings settings and automatically-saved renders of Terragen 4…

    read more

    Terragen 4 Now Free for Educational Use

    Terragen 4 Now Free for Educational Use With the launch of Terragen 4, we are proud to announce a new policy regarding educational licenses of Terragen products. From this point forward all educational users are eligible for free licenses of Terragen 4 Professional with no feature restrictions or other functional limitations. Whether you’re a faculty member…

    read more

    Pixel Plow is the Official Render Farm of Planetside Software

    Pixel Plow is the Official Render Farm of Planetside Software Planetside Software is excited to be partnered with Pixel Plow as our Official Render Farm. Pixel Plow is a relative newcomer to the render farm business but they bring critical IT-industry experience to the table resulting in increased efficiency and allowing them to dramatically reduce…

    read more

    Lufthansa and Terragen

    Lufthansa and Terragen A project recently shared on the Planetside Forums impressed us with its seamless integration and highly realistic results. We spoke with artist Marcin Gruszczyk about the project and he shares some details of his workflow. Marcin explains: “We were asked by Lufthansa to produce a still that would show both of their…

    read more

    Drain the Earth’s Oceans by 422 South

    Drain the Earth’s Oceans 422 South used Terragen to show the incredible landscape of the ocean floor for the National Geographic Channel and ORF PDF presentation by Chris Hunt, senior 3D artist at 422 South. Full article and visual effects reel at 422’s website Terragen artists: Chris Hunt, Aidan Noonan-Ganley.

    read more

    Halo 5 : Guardians

    Halo 5 : Guardians Terragen artist Mukul Somon worked on Halo 5: Guardians,  utilizing Terragen for some really impressive planetary skyboxes. I used Terragen to great effect for rendering 2 cloud cards which then are UV scrolled in the game engine to get the effect of moving clouds. I also used it for rendering planetary…

    read more

    360 VR Video Made With Terragen

    Hangar 1 by Hannes Janetzko Hannes Janetzko brings us an innovative and exciting new use for Terragen, creating fully animated 360 degree VR videos. Check out the short video below, and feel free to look around! We can’t wait to see more experiments from Hannes.

    read more

    Emergency Landing on Jungle Airstrip by Kevin Kipper

    A Terragen environment I created for an episode of Why Planes Crash. 3D artist, Steve Rogers, animated the scene while I exported the camera motion from Lightwave 3D as a .chan file and created the environment. The plane and flocks of birds were rendered in Lightwave 3D and everything was composited in Eyeon Fusion. Emergency…

    read more

    Fantasy by Hannes Janetzko

    Fantasy by Hannes Janetzko Hannes Janetzko, one of our talented Terragen users, created this beautiful scene and made a short animation of it. It was so compelling that we decided to help him render it at 1080p in high quality, and this is the result. Great work Hannes! See more of his impressive creations on…

    read more

    Error: Please enter a valid email address

    Error: Invalid email

    Error: Please enter your first name

    Error: Please enter your last name

    Error: Please enter a username

    Error: Please enter a password

    Error: Please confirm your password

    Error: Password and password confirmation do not match