Paramount Pictures 100th Anniversary Logo created with Terragen

    Paramount’s 100th Anniversary Logo Created With Terragen

    Paramount’s 100th Anniversary Logo Created With Terragen Planetside Software worked closely with Devastudios on Paramount’s new 100th Anniversary Logo animation, with extensive use of Terragen throughout the entire sequence. Watch the new logo animation below in high definition. All terrain, background clouds, atmosphere, and the majority of the lighting are rendered with Terragen. “Paramount Pictures today unveiled…

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    Terragen Release Change Log

    Build (Terragen 4 Release Update) Minor update post-release to fix some initial issues. Pausing or aborting a render with clouds is now much more responsive. Free Edition and Creative Edition: Unintentionally, voxel buffers and 2D shadow maps were being disabled when loading projects, loading clip files with cloud nodes or pasting/duplicating cloud nodes. This…

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    Terragen 4.0 Release Change Log

    Build (Terragen 4 Release) GENERAL Windows only: Installer creates an application called “Terragen 4” which is distinct from Terragen 3. You can have Terragen 3, Terragen 4, Terragen 4 Alpha and Terragen 4 Beta installed at the same time if you want. Library files, Preferences, Custom Bindings settings and automatically-saved renders of Terragen 4…

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    Terragen 3.2 Release Change Log

    List of changes from to to    CAMERAS Stereoscopic camera options (only in Professional Edition and Professional with Animation). Stereoscopic camera options are found on the new “Stereo” tab of the camera node. Simply turn the camera into a stereo camera by enabling the “Stereo” checkbox and choosing “Left”, “Centre” or “Right” camera…

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    Terragen 3.1 Release Change Log

    List of changes from to   3D PREVIEWS The subdivision and displacement engine in 3D Previews and Shader/Heightfield Previews is now multi-threaded. It uses up to as many threads as there are cores detected on your system or specified in the user override in Preferences. It can also be limited by passing a command…

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    Terragen Release Change Log

    This is the list of changes between the initial release of Terragen 3, v3.0.07.0, and first maintenance release v3.0.10.0. RENDERING Fixed two problems in renders that combine GI Surface Details and DoF with Noise Reduction. Edges of buckets (tiles) sometimes had visible lines, and subpixel details in GISD weren’t being calculated. Fixed a problem with…

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    Terragen 3.0 Release Change Log

    This is the complete list of changes between Terragen 2.5.5 and the initial release of Terragen 3, v3.0.07.0. Build (Release) Significant improvements to stability. Soft shadows now render faster in some situations (undoing a change that was made between v2.5 and the first v3.0 builds). Changed the way object handles/manipulators are drawn. They should…

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    Terragen 4 Now Free for Educational Use

    Terragen 4 Now Free for Educational Use With the launch of Terragen 4, we are proud to announce a new policy regarding educational licenses of Terragen products. From this point forward all educational users are eligible for free licenses of Terragen 4 Professional with no feature restrictions or other functional limitations. Whether you’re a faculty member…

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    Pixel Plow is the Official Render Farm of Planetside Software

    Pixel Plow is the Official Render Farm of Planetside Software Planetside Software is excited to be partnered with Pixel Plow as our Official Render Farm. Pixel Plow is a relative newcomer to the render farm business but they bring critical IT-industry experience to the table resulting in increased efficiency and allowing them to dramatically reduce…

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    Lufthansa and Terragen

    Lufthansa and Terragen A project recently shared on the Planetside Forums impressed us with its seamless integration and highly realistic results. We spoke with artist Marcin Gruszczyk about the project and he shares some details of his workflow. Marcin explains: “We were asked by Lufthansa to produce a still that would show both of their…

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    Drain the Earth’s Oceans by 422 South

    Drain the Earth’s Oceans 422 South used Terragen to show the incredible landscape of the ocean floor for the National Geographic Channel and ORF PDF presentation by Chris Hunt, senior 3D artist at 422 South. Full article and visual effects reel at 422’s website Terragen artists: Chris Hunt, Aidan Noonan-Ganley.

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    Terragen Use In Halo 5 Guardians Planetary View

    Halo 5 : Guardians

    Halo 5 : Guardians Terragen artist Mukul Somon worked on Halo 5: Guardians,  utilizing Terragen for some really impressive planetary skyboxes. I used Terragen to great effect for rendering 2 cloud cards which then are UV scrolled in the game engine to get the effect of moving clouds. I also used it for rendering planetary…

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    Hannes Janetzko's "Hangar One"

    360 VR Video Made With Terragen

    Hangar 1 by Hannes Janetzko Hannes Janetzko brings us an innovative and exciting new use for Terragen, creating fully animated 360 degree VR videos. Check out the short video below, and feel free to look around! We can’t wait to see more experiments from Hannes.

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    Emergency Landing on Jungle Airstrip by Kevin Kipper

    A Terragen environment I created for an episode of Why Planes Crash. 3D artist, Steve Rogers, animated the scene while I exported the camera motion from Lightwave 3D as a .chan file and created the environment. The plane and flocks of birds were rendered in Lightwave 3D and everything was composited in Eyeon Fusion. Emergency…

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    Fantasy by Hannes Janetzko

    Fantasy by Hannes Janetzko Hannes Janetzko, one of our talented Terragen users, created this beautiful scene and made a short animation of it. It was so compelling that we decided to help him render it at 1080p in high quality, and this is the result. Great work Hannes! See more of his impressive creations on…

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    Terragen 3.2 Released

    Terragen 3.2 Released The release of Terragen 3.2 marks our second free update for Terragen 3 users. This release focused largely on improvements to existing features and render quality improvements, but it also brings several exciting new capabilities, as well as the usual bug fixes and minor tweaks.  Find out more below. Significant changes include:…

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