How to make Realistic Snow in Terragen 4
A quick tutorial on creating snow for foreground shots in Terragen 4.
read moreA quick tutorial on creating snow for foreground shots in Terragen 4.
read moreA quick introduction to creating ice formations in Terragen 4, including geometry, shaders, and subsurface scattering.
read moreBuild 4.7.19 (Release) Released February 10, 2024 Included in Maintenance expiring no earlier than June 14, 2023 Fixed a bug in the texture coordinates on populated (instanced) objects that use…
read moreBuild 4.6.44 (Release) Released February 10, 2024 Included in Maintenance expiring no earlier than January 1, 2022 Fixed a bug in the texture coordinates on populated (instanced) objects that use…
read moreIn this post, we’ll export terrain from Terragen as textured 3D geometry for use in other applications like Blender and Unreal Engine. A common method of exporting terrain relies on…
read moreTerragen 4 Professional is now available at “Indie” prices! On November 16th, 2023 we made a big change to our pricing structure. Depending on circumstances, individuals may be eligible…
read moreJam-packed with new features and updates, Terragen 4.7 Release builds are ready for the holidays, and now available for Windows, Mac, and Linux. VDB Export Update Optimization options and…
read moreBuild 4.7.15 (Release) Released November 16, 2023 Included in Maintenance expiring no earlier than June 14, 2023 RPC is enabled in the Free Non-Commercial Edition. Micro Exporter produces cleaner geometry…
read moreSo you’ve created a procedural landscape in Terragen and want to export it to another package like Blender, Unreal Engine, Maya, etc. Where do you start? The answer depends on…
read moreCheck for updates! Terragen Sky Early Access 2023-09-15 is now available! This latest build of Terragen Sky Early Access marks the fifth update since launching the program in December of…
read moreWe’re making a GPU renderer. Terragen is the go-to solution for big skies and planetary views. This is, in part, because of its use of procedural systems, a “big scene,…
read moreIn the previous two posts, Hello RPC! – Part 1 and Hello RPC! – Part 2 we wrote a simple program in the Python programming language to modify an open…
read moreA timelapse created using work-in-progress renders from my Serenity scene. Hopefully gives some insight into how the scene came
read moreWouldn’t it be great if everything worked exactly as it was supposed to and nothing ever went wrong? Sadly, life and programming don’t always work that way! When writing an…
read moreEditor’s note: This post was originally published June 23, 2023 and has been updated to reflect improvements to the terragen_rpc module. In this post we’ll take a look at Terragen’s…
read moreSome quick tips on creating sun rays, god rays, or crepuscular rays in Terragen 4.
read moreTerragen 4.6 Release builds are now available for Windows, Mac, and Linux. “Half Dawn” by Kadri Özel Georeferencing for Everyone Georeferencing capabilities are now enabled in all editions, including the…
read moreA quick introduction to creating incredible nebula formations in Terragen 4 using the Sirenko method. Huge thanks to Denis
read moreA quick intro to creating beautiful space nebulae in Terragen 4 using the Sirenko method. Original file share from Denis
read moreBuild 4.6.43 (Release) Released June 5, 2023 Included in Maintenance up to January 1, 2022 v4.6 on Mac This is the first Release build of Terragen 4.6 for MacOS. It…
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