Terragen 4.2.10 Release Change Log
Build 4.2.10 (Release) July 10, 2018 Rendering Much faster ray tracing of displaceable surfaces in some cases, especially where rays travel nearly parallel to the surface. Corrected a flaw in…
read moreBuild 4.2.10 (Release) July 10, 2018 Rendering Much faster ray tracing of displaceable surfaces in some cases, especially where rays travel nearly parallel to the surface. Corrected a flaw in…
read moreWe have enjoyed a tremendous reception for Terragen 4 and now we’re pleased to bring you the first major update, the 4.1 release. Terragen 4.1 includes extensive optimizations to cloud and atmosphere rendering, resulting…
read moreBuild 4.1.11 (Release) July 25, 2017 The Linux render node is now built against the VFX Reference Platform CY2017. Fixed Bug #693: Pausing a render could cause the application to…
read moreBuild 4.0.04 (Terragen 4 Release Update) Performance fix: Many scenes with clouds will render much faster in this build. Mac users will see the biggest improvement, but it also affects…
read moreParamount’s 100th Anniversary Logo Created With Terragen Planetside Software worked closely with Devastudios on Paramount’s new 100th Anniversary Logo animation, with extensive use of Terragen throughout the entire sequence. Watch the new…
read moreBuild 4.0.01.0 (Terragen 4 Release Update) Minor update post-release to fix some initial issues. Pausing or aborting a render with clouds is now much more responsive. Free Edition and Creative…
read moreBuild 4.0.00.0 (Terragen 4 Release) GENERAL Windows only: Installer creates an application called “Terragen 4” which is distinct from Terragen 3. You can have Terragen 3, Terragen 4, Terragen 4…
read moreTerragen 4 Now Free for Educational Use With the launch of Terragen 4, we are proud to announce a new policy regarding educational licenses of Terragen products. From this point forward…
read morePixel Plow is the Official Render Farm of Planetside Software Planetside Software is excited to be partnered with Pixel Plow as our Official Render Farm. Pixel Plow is a relative…
read moreLufthansa and Terragen A project recently shared on the Planetside Forums impressed us with its seamless integration and highly realistic results. We spoke with artist Marcin Gruszczyk about the project…
read moreDrain the Earth’s Oceans 422 South used Terragen to show the incredible landscape of the ocean floor for the National Geographic Channel and ORF PDF presentation by Chris Hunt, senior…
read moreHalo 5 : Guardians Terragen artist Mukul Soman worked on Halo 5: Guardians, utilizing Terragen for some really impressive planetary skyboxes. I used Terragen to great effect for rendering 2…
read moreChanges from 3.3.04.0 to 3.4.00.0 (March 12, 2016) Improved Image Saving Bit depth (8 or 16 bit) and compression options (None/LZW/Zip) are now available for TIFFs that are created by…
read moreChanges in build 3.3.03.0 Many kinds of object now have a Render method parameter, allowing you to choose between “Default”, “Force Displacement” and “Force Ray Trace”. Also known as “per-object…
read moreList of changes from to 3.1.02.0 to 3.2.02.0 CAMERAS Stereoscopic camera options (only in Professional Edition and Professional with Animation). Stereoscopic camera options are found on the new “Stereo”…
read moreTerragen 3.2 Released The release of Terragen 3.2 marks our second free update for Terragen 3 users. This release focused largely on improvements to existing features and render quality improvements,…
read moreList of changes from 3.0.10.0 to 3.1.02.0: 3D PREVIEWS The subdivision and displacement engine in 3D Previews and Shader/Heightfield Previews is now multi-threaded. It uses up to as many threads…
read moreThis is the list of changes between the initial release of Terragen 3, v3.0.07.0, and first maintenance release v3.0.10.0. RENDERING Fixed two problems in renders that combine GI Surface Details…
read moreThis is the complete list of changes between Terragen 2.5.5 and the initial release of Terragen 3, v3.0.07.0. Build 3.0.07.0 (Release) Significant improvements to stability. Soft shadows now render faster…
read moreTerragen 2 in Sucker Punch Terragen 2 allowed Prime Focus to develop complex virtual environments for Zack Snyder’s new fantasy epic Sucker Punch.
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