Terragen RPC – One Year Later
It’s been a little over one year since the Remote Procedure Call (RPC) feature was introduced into all the versions of Terragen 4. RPC doesn’t exactly have an interface, making…
read moreIt’s been a little over one year since the Remote Procedure Call (RPC) feature was introduced into all the versions of Terragen 4. RPC doesn’t exactly have an interface, making…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreTerragen Sky Early Access introduces “Sky Paint”, a new workspace in which you can add, remove and modify clouds with paint strokes. Now you can have precise control of the…
read moreSky Paint Node Support Terragen has long been able to load project and clip files exported from Terragen Sky Early Access. Now it also supports nodes created by the new…
read moreIn this post, we’ll export terrain from Terragen as textured 3D geometry for use in other applications like Blender and Unreal Engine. A common method of exporting terrain relies on…
read moreSo you’ve created a procedural landscape in Terragen and want to export it to another package like Blender, Unreal Engine, Maya, etc. Where do you start? The answer depends on…
read moreIn the previous two posts, Hello RPC! – Part 1 and Hello RPC! – Part 2 we wrote a simple program in the Python programming language to modify an open…
read moreWouldn’t it be great if everything worked exactly as it was supposed to and nothing ever went wrong? Sadly, life and programming don’t always work that way! When writing an…
read moreEditor’s note: This post was originally published June 23, 2023 and has been updated to reflect improvements to the terragen_rpc module. In this post we’ll take a look at Terragen’s…
read moreThe widespread utilization of Terragen 4 in film production, game development, digital art, and scientific data visualization is well-known. What may come as a pleasant surprise is to learn of…
read moreCheck for updates! Terragen Sky Early Access 2023-05-07 is now available! 16k Output Terragen Sky’s spherical output feature is now capable of rendering your virtual environment in resolutions up to…
read moreIn part 1 of this blog series, we took a look at how to prepare a Terragen 4 project for rendering on a cloud based render farm. In this post…
read moreOutsourcing your renders to a render farm can save you time when rendering long animation sequences, or when you need to render images at much higher quality or resolution. In…
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