Fun with Vector Displacements !
In this video our very own Kevin Kipper will take you through the process of using Vector Displacements with ZBrush, and how Terragen and ZBrush can work together in a…read more
Texture mapping is a vital part of creating realistic representations of objects in 3D. For many years the near-universal standard for representing texture map coordinates, shape, etc. was “UV Mapping”.…read more
We have identified a rare but potentially severe performance issue for those using Terragen on a Windows system with an Nvidia Quadro graphics card. When the drivers for these cards…read more
We’re back with another Support Diaries entry. We recently had a user in our forums asking how they should decide which programs to learn and buy to accomplish their scene…read more
It’s time for another entry in our Support Diaries series, again drawn straight from an in-depth support case discussion. This time we take a look at how to use Terragen’s realistic atmosphere…read more