Terrain Techniques – Detail, Warp, Erode
In this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this series of posts, we’ll explore different techniques to create art-directable terrains in Terragen. Starting with a basic form, we’ll modify its shape, then distort it with warp shaders.…
read moreIn this post, we’ll export terrain from Terragen as textured 3D geometry for use in other applications like Blender and Unreal Engine. A common method of exporting terrain relies on…
read moreSo you’ve created a procedural landscape in Terragen and want to export it to another package like Blender, Unreal Engine, Maya, etc. Where do you start? The answer depends on…
read moreWe’re making a GPU renderer. Terragen is the go-to solution for big skies and planetary views. This is, in part, because of its use of procedural systems, a “big scene,…
read moreIn the previous two posts, Hello RPC! – Part 1 and Hello RPC! – Part 2 we wrote a simple program in the Python programming language to modify an open…
read moreWouldn’t it be great if everything worked exactly as it was supposed to and nothing ever went wrong? Sadly, life and programming don’t always work that way! When writing an…
read moreEditor’s note: This post was originally published June 23, 2023 and has been updated to reflect improvements to the terragen_rpc module. In this post we’ll take a look at Terragen’s…
read moreThe widespread utilization of Terragen 4 in film production, game development, digital art, and scientific data visualization is well-known. What may come as a pleasant surprise is to learn of…
read moreIn part 1 of this blog series, we took a look at how to prepare a Terragen 4 project for rendering on a cloud based render farm. In this post…
read moreOutsourcing your renders to a render farm can save you time when rendering long animation sequences, or when you need to render images at much higher quality or resolution. In…
read moreIn this video our very own Kevin Kipper will take you through the process of using Vector Displacements with ZBrush, and how Terragen and ZBrush can work together in a…
read moreHannes Janetzko Hannes is a well known and long time Terragen user. He’s created some very non-standard and often ‘non-Terra’ Terragen images. We took some time to sit down with…
read moreLuc Bianco Luc Bianco is one of the most well known and prolific long time users of Terragen. Luc was the artist behind many of the earliest Terragen images, which…
read moreTexture mapping is a vital part of creating realistic representations of objects in 3D. For many years the near-universal standard for representing texture map coordinates, shape, etc. was “UV Mapping”.…
read moreIn the course of our support activities, we often get user scenes that we are able to significantly optimize, improving render time and/or quality and increasing overall productivity for the…
read moreWe have identified a rare but potentially severe performance issue for those using Terragen on a Windows system with an Nvidia Quadro graphics card. When the drivers for these cards…
read moreIt used to be that every application had its own particular way of handling shader and material setups, even when dealing with the same basic kinds of image-based textures. This…
read moreWe’re back with another Support Diaries entry. We recently had a user in our forums asking how they should decide which programs to learn and buy to accomplish their scene…
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